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Faithful Hound

Faithful Hound

-level (
)
Duration:

You conjure a phantasmal watchdog. Until the spell ends, the hound remains in the area unless you spend an action to dismiss it or you move more than 100 feet away from it.

Feather Fall

Feather Fall

-level (
)
Duration:

Casting Time: 1 reaction which you take when you or a creature within range falls

Magic slows the descent of each target. Until the spell ends, a target’s rate of descent slows to 60 feet per round. If a target lands before the spell ends, it takes no falling damage and can land on its feet, ending the spell for that target.

 

Find Traps

Find Traps

-level (
)
Duration:

This spell reveals whether there is at least one trap within range and within line of sight. You don’t learn the number, location, or kind of traps detected. For the purpose of this spell, a trap is a hidden mechanical device or magical effect which is designed to harm you or put you in danger, such as a pit trap, symbol spell, or alarm bell on a door, but not a natural hazard.

Fire Shield

Fire Shield

-level (
)
Duration:

Until the spell ends, flames envelop your body, casting

Force of Will

Force of Will

-level (
)
Duration:

Casting Time: 1 reaction, which you take in response to being damaged

Globe of Invulnerability

Globe of Invulnerability

-level (
)
Duration:

An immobile, glimmering sphere forms around you. Any spell of 5th-level or lower cast from outside the sphere can’t affect anything inside the sphere, even if it’s cast with a higher level spell slot. Targeting something inside the sphere or including the globe’s space in an area has no effect on anything inside.

Guards and Wards

Guards and Wards

-level (
)
Duration:

You create wards that protect the target area. Each warded area has a maximum height of 20 feet and can be shaped. Several stories of a stronghold can be warded by dividing the area among them if you can walk from one to the next while the spell is being cast.

When cast, you can create a password that can make a creature immune to these effects when it is spoken aloud. You may also specify individuals that are unaffected by any or all of the effects that you choose.

Guards and wards creates the following effects within the area of the spell.

Hallow

Hallow

-level (
)
Duration:

You imbue the area with divine power, bolstering some creatures and hindering others. Celestials, elementals, fey, fiends, and undead cannot enter the area.

Heart of Dis

Heart of Dis

-level (
)
Duration:

You magically replace your heart with one forged on the second layer of Hell.