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Assisted Roll

Assisted Roll

( points)

You take the force delivered by an opponent’s failed attack and make it your own, propelling yourself away.

Discerning Strike

Discerning Strike

( points)

A probing blow allows you to take the measure of your foe.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. Until the start of your next turn, when you deal damage to a creature you learn its current hit points, hit point maximum, immunities, resistances, and vulnerabilities. 

Flowing Form

Flowing Form

( points)

You turn into a twisting leaf upon the wind of battle, turning every dodged strike into a sublime counterattack.

Heightened Reflexes

Heightened Reflexes

( points)

Bracing yourself with a controlled burst of adrenaline propels you into a state of superior awareness along with the energy to act with unnatural quickness.

You gain a number of reactions equal to exertion points spent. You must use these reactions before the start of your next turn.

Knockdown Assault

Knockdown Assault

( points)

Your unpredictable maneuvering puts your opponent off-balance—when you connect with your weapon they stumble and fall.

Leading Throw

Leading Throw

( points)

An opponent that strikes at you invites peril as they find the momentum from their attack turned against them.

Off-Balancing Strikes

Off-Balancing Strikes

( points)

Focusing your attacks on an opponent’s weak points allows you to not just wound, but to confound.

Until the start of your next turn, when you hit a creature with a melee weapon attack instead of dealing damage you can choose to use pulls, shoves, and strikes to put your target off-balance. 

Redirect

Redirect

( points)

Your opponent’s blow is not simply turned away but re-oriented entirely, forced into inflicting a wound against a foe unfortunate enough to be nearby.

Reflect Attack

Reflect Attack

( points)

You redirect your enemy’s attack back upon itself.

Retributive Blow

Retributive Blow

( points)

You return a blow so quickly that your opponent is shocked.

Strike the Cracks Stance

Strike the Cracks Stance

( points)

You focus on targeting your enemy’s weakest spots.

When you make melee weapon attacks, you score critical hits on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).

You deal one additional weapon damage die when determining the extra damage for a critical hit with a melee weapon attack.

 

Take Weapon

Take Weapon

( points)

You snatch your enemy’s weapon and use it against them.

Talshannethiel ("Tal") Borthwennedeir

Talshannethiel ("Tal") Borthwennedeir

(XP )
str
Save
dex
Save
con
Save
int
Save
wis
Save
cha
Save

Current
Hit Points
Hit Dice
Death Saves
Successes
Failures
Fatigue
Strife


Destiny
-
-
-


Skills


Attacks


Combat Maneuvers
Number Known


Equipment
Weight Carried


Features


Details & Other Information
Followers & Strongholds


Warning Strike

Warning Strike

( points)

When an opponent opens themselves up to a reflexive strike you can deliver a blow that shakes them to their core and forces them to hesitate.

When a hostile creature that you can see moves out of your reach, you can use your reaction to make a melee weapon attack and on a hit its Speed is reduced to 0 until the start of its next turn.

 

Wary Stance

Wary Stance

( points)

With a keen eye you constantly assess everything within sight, paying close attention to subtle visual cues and tells to better anticipate an opponent.

Zidi Wheatling [TEST CHARACTER]

Zidi Wheatling [TEST CHARACTER]

(XP )
str
Save
dex
Save
con
Save
int
Save
wis
Save
cha
Save

Current
Hit Points
Hit Dice
Death Saves
Successes
Failures
Fatigue
Strife


Destiny
-
-
-


Skills


Attacks


Combat Maneuvers
Number Known


Equipment
Weight Carried


Features


Details & Other Information
Followers & Strongholds