Assisted Roll
Assisted Roll
You take the force delivered by an opponent’s failed attack and make it your own, propelling yourself away.
Blinding Strikes
Blinding Strikes
With a vicious strike, you
Discerning Strike
Discerning Strike
A probing blow allows you to take the measure of your foe.
When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. Until the start of your next turn, when you deal damage to a creature you learn its current hit points, hit point maximum, immunities, resistances, and vulnerabilities.
Flowing Form
Flowing Form
You turn into a twisting leaf upon the wind of battle, turning every dodged strike into a sublime counterattack.
Heightened Reflexes
Heightened Reflexes
Bracing yourself with a controlled burst of adrenaline propels you into a state of superior awareness along with the energy to act with unnatural quickness.
You gain a number of reactions equal to exertion points spent. You must use these reactions before the start of your next turn.
Knockdown Assault
Knockdown Assault
Your unpredictable maneuvering puts your opponent off-balance—when you connect with your weapon they stumble and fall.
Leading Throw
Leading Throw
An opponent that strikes at you invites peril as they find the momentum from their attack turned against them.
Off-Balancing Strikes
Off-Balancing Strikes
Focusing your attacks on an opponent’s weak points allows you to not just wound, but to confound.
Until the start of your next turn, when you hit a creature with a melee weapon attack instead of dealing damage you can choose to use pulls, shoves, and strikes to put your target off-balance.
Redirect
Redirect
Your opponent’s blow is not simply turned away but re-oriented entirely, forced into inflicting a wound against a foe unfortunate enough to be nearby.
Reflect Attack
Reflect Attack
You redirect your enemy’s attack back upon itself.
Retributive Blow
Retributive Blow
You return a blow so quickly that your opponent is shocked.
Strike the Cracks Stance
Strike the Cracks Stance
You focus on targeting your enemy’s weakest spots.
When you make melee weapon attacks, you score critical hits on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).
You deal one additional weapon damage die when determining the extra damage for a critical hit with a melee weapon attack.
Take Weapon
Take Weapon
You snatch your enemy’s weapon and use it against them.
Talshannethiel ("Tal") Borthwennedeir
Talshannethiel ("Tal") Borthwennedeir
Hit Points
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Warning Strike
Warning Strike
When an opponent opens themselves up to a reflexive strike you can deliver a blow that shakes them to their core and forces them to hesitate.
When a hostile creature that you can see moves out of your reach, you can use your reaction to make a melee weapon attack and on a hit its Speed is reduced to 0 until the start of its next turn.
Wary Stance
Wary Stance
With a keen eye you constantly assess everything within sight, paying close attention to subtle visual cues and tells to better anticipate an opponent.
Zidi Wheatling [TEST CHARACTER]
Zidi Wheatling [TEST CHARACTER]
Hit Points
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