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Akanni at Level 4 [TEST CHARACTER]

Akanni at Level 4 [TEST CHARACTER]

(XP )
str
Save
dex
Save
con
Save
int
Save
wis
Save
cha
Save

Current
Hit Points
Hit Dice
Death Saves
Successes
Failures
Fatigue
Strife


Destiny
-
-
-


Skills


Attacks


Combat Maneuvers
Number Known


Equipment
Weight Carried


Features


Details & Other Information


Charge

Charge

( points)

Flinging yourself forward you barrel towards an enemy with your weapon held at the ready to unleash an attack before they can react!

Move up to 30 feet in a straight line and make a melee weapon attack. You can’t take the Dash action and use this maneuver on the same turn.

 

Disarming Counter

Disarming Counter

( points)

With expert timing you apply just the right amount of force to send an opponent’s weapon flying just as they strike.

Eye Slash

Eye Slash

( points)

You rapidly lash out in a rising strike targeting your opponent’s brow, leaving a wound that obscures their vision.

First Blood

First Blood

( points)

You react and attack quicker than the eye can see.

After rolling initiative, you can use your reaction to treat your initiative as if you had rolled a critical success.

 

Flowing Steps Stance

Flowing Steps Stance

( points)

You focus on moving so swiftly and with such subtlety that nothing can stop you.

Parrying Counter

Parrying Counter

( points)

Pointing your weapon at your foe you challenge them, forcing them to lower their defenses so you can launch an attack of your own.

At the end of your turn, you can use your reaction to gain an expertise die to your AC against one creature you can see within reach. This increase to your AC only applies to the chosen creature and ends at the start of your next turn. 

If the creature misses with one or more attacks against you before the start of your next turn, you can make a melee weapon attack against it.

 

Rapid Drink

Rapid Drink

( points)

As casually as any seasoned alchemist, you pluck the cork from a magical concoction and pour it down your throat or a companion’s.

You drink a potion or administer a potion to a creature within reach.

 

Rapid Strike

Rapid Strike

( points)

With an array of quick, carefully placed attacks against the same opponent you throw them off their guard.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. After hitting a creature with a melee weapon attack, you can use your bonus action to make an additional attack against the same creature. 

On a hit with this additional attack, you can use your reaction to spend 2 exertion points and attack the same creature again.

 

Rolling Strike

Rolling Strike

( points)

Flowing through battle like the wind itself, you deftly sprint forward through the reach of enemies to deliver an unexpected attack.

Speed Over Strength

Speed Over Strength

( points)

With practiced agility you weave around an opponent wielding a more cumbersome weapon, quickly darting in to strike with a lighter armament.

When a creature attacks you with a melee weapon that has the heavy property, or a Large-sized or larger creature attacks you with a natural weapon, you can use your reaction to make a melee weapon attack against it using a weapon that has the dual-wielding or finesse property.

 

Swift Stance

Swift Stance

( points)

You adopt a loose stance that gives you an extra bit of swiftness that can make all the difference in a fight or chase.

Your Speed increases by 5 feet.

 

Talshannethiel ("Tal") Borthwennedeir

Talshannethiel ("Tal") Borthwennedeir

(XP )
str
Save
dex
Save
con
Save
int
Save
wis
Save
cha
Save

Current
Hit Points
Hit Dice
Death Saves
Successes
Failures
Fatigue
Strife


Destiny
-
-
-


Skills


Attacks


Combat Maneuvers
Number Known


Equipment
Weight Carried


Features


Details & Other Information
Followers & Strongholds


Tidal Parry

Tidal Parry

( points)

An expert parry turns a hit into a miss.

Tsunami Dash

Tsunami Dash

( points)

You sprint through your enemies, striking at every one you pass.

You take the Dash action. During your turn, any time you become adjacent to a creature, you can make a melee attack against it using a weapon that has the dual-wielding or finesse properties. 

You cannot attack the same creature twice in a row in this manner or make more attacks than your proficiency bonus.

 

Whirlpool Strike

Whirlpool Strike

( points)

You spin around, gathering momentum as you strike your foes harder and harder.

Make a melee weapon attack against any number of creatures within 5 feet of you, making a separate attack roll for each target. For each subsequent hit after the first, you deal an additional 1d6 damage.

 

Whirlwind Strike

Whirlwind Strike

( points)

Shouldering into a hard spin you lash out at opponents that have surrounded you, striking at each of them in rapid succession.