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53N71N3L (Sentinel)

53N71N3L (Sentinel)

(XP )
str
(-5)
Save
dex
(-5)
Save
con
(-5)
Save
int
(-5)
Save
wis
(-5)
Save
cha
(-5)
Save

Current
Hit Points
Hit Dice
Death Saves
Successes
Failures
Fatigue
Strife


Destiny
-
-
-


Skills


Attacks


Combat Maneuvers
Number Known


Equipment
Weight Carried 0


Features


Details & Other Information
Followers & Strongholds


Battering Strike

Battering Strike

( points)

A powerful blow smashes a weapon from your enemy’s grasp.

Catch Your Breath

Catch Your Breath

( points)

You have a limited well of stamina that you can draw on to protect yourself from harm.

You regain hit points equal to 1d6 + your proficiency bonus + your Constitution modifier (minimum 0).

 

Cleaving Swing

Cleaving Swing

( points)

After you slam your weapon into an opponent you work the momentum of the blow into another strike at a second enemy nearby in a devastating display of might.

When you hit with a melee weapon attack using a weapon with the heavy property, you can use your reaction to make an additional melee weapon attack against a second creature that is also within your reach.

Crushing Blow

Crushing Blow

( points)

With a bone crushing strike you briefly deprive an opponent of their very ability to move.

Heavy Stance

Heavy Stance

( points)

You set yourself firmly in place, determined not to move.

Lean Into It

Lean Into It

( points)

Not just commiting to an assault, you shoulder into it with all the strength you can bear and deliver hits that resonate in the very bones of your foes.

Reactive Knockdown

Reactive Knockdown

( points)

Putting yourself in just the right position as you strike, your unbalancing hit sends a retreating opponent into a reeling stumble and then the ground.

Shrug It Off

Shrug It Off

( points)

Girding yourself when your body is assaulted by more than clenched fists or sharp steel, you defy weakness and overcome.

Unbreakable

Unbreakable

( points)

At the edge of death, you cling firmly to life.

Unstoppable

Unstoppable

( points)

You power through your enemy’s special attacks.

Unyielding

Unyielding

( points)

Badly wounded, you force yourself to keep fighting.

When you are reduced to 0 hit points, you can use your reaction to regain hit points equal to 1d12 + your proficiency bonus + your Constitution modifier (minimum 0). 

Warding Wield

Warding Wield

( points)

With seeming ease you whirl your weapon about your body, weaving it in a threatening pattern that makes your opponents hesitant to attack.

Until the start of your next turn, your AC increases by 2.

 

Wild Swing

Wild Swing

( points)

You wield your weapon with abandon, striking seemingly at random.

When you miss with an attack using a weapon that has the heavy property, you can use your reaction to make an attack with the same weapon against another target within your reach.

 

World-Shaking Strike

World-Shaking Strike

( points)

You smash the ground, knocking down your enemies with a shockwave.

Zidi Wheatling [TEST CHARACTER]

Zidi Wheatling [TEST CHARACTER]

(XP )
str
Save
dex
Save
con
Save
int
Save
wis
Save
cha
Save

Current
Hit Points
Hit Dice
Death Saves
Successes
Failures
Fatigue
Strife


Destiny
-
-
-


Skills


Attacks


Combat Maneuvers
Number Known


Equipment
Weight Carried


Features


Details & Other Information
Followers & Strongholds