53N71N3L (Sentinel)
53N71N3L (Sentinel)
Hit Points
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Battering Strike
Battering Strike
A powerful blow smashes a weapon from your enemy’s grasp.
Catch Your Breath
Catch Your Breath
You have a limited well of stamina that you can draw on to protect yourself from harm.
You regain hit points equal to 1d6 + your proficiency bonus + your Constitution modifier (minimum 0).
Cleaving Swing
Cleaving Swing
After you slam your weapon into an opponent you work the momentum of the blow into another strike at a second enemy nearby in a devastating display of might.
When you hit with a melee weapon attack using a weapon with the heavy property, you can use your reaction to make an additional melee weapon attack against a second creature that is also within your reach.
Crushing Blow
Crushing Blow
With a bone crushing strike you briefly deprive an opponent of their very ability to move.
Heavy Stance
Heavy Stance
You set yourself firmly in place, determined not to move.
Lean Into It
Lean Into It
Not just commiting to an assault, you shoulder into it with all the strength you can bear and deliver hits that resonate in the very bones of your foes.
Reactive Knockdown
Reactive Knockdown
Putting yourself in just the right position as you strike, your unbalancing hit sends a retreating opponent into a reeling stumble and then the ground.
Shrug It Off
Shrug It Off
Girding yourself when your body is assaulted by more than clenched fists or sharp steel, you defy weakness and overcome.
Stand Tall Stance
Stand Tall Stance
You set yourself firmly against maneuvers.
Unbreakable
Unbreakable
At the edge of death, you cling firmly to life.
Unstoppable
Unstoppable
You power through your enemy’s special attacks.
Unyielding
Unyielding
Badly wounded, you force yourself to keep fighting.
When you are reduced to 0 hit points, you can use your reaction to regain hit points equal to 1d12 + your proficiency bonus + your Constitution modifier (minimum 0).
Warding Wield
Warding Wield
With seeming ease you whirl your weapon about your body, weaving it in a threatening pattern that makes your opponents hesitant to attack.
Until the start of your next turn, your AC increases by 2.
Wild Swing
Wild Swing
You wield your weapon with abandon, striking seemingly at random.
When you miss with an attack using a weapon that has the heavy property, you can use your reaction to make an attack with the same weapon against another target within your reach.
World-Shaking Strike
World-Shaking Strike
You smash the ground, knocking down your enemies with a shockwave.
Zidi Wheatling [TEST CHARACTER]
Zidi Wheatling [TEST CHARACTER]
Hit Points
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