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Horizon Shot

Horizon Shot

( points)

No matter how far away a foe is, if you can see them they’re still in danger.

Hear the Wind

Hear the Wind

( points)

You can literally hear the sound of incoming missiles and react to them easily.

Until the end of your next turn, you gain blindsight to a range of 20 feet. When you are hit by a ranged attack, you make a Perception check against a DC equal to the attack roll. 

On a success the attack misses you, and on a critical success you redirect it back at the attacker.

 

Mundane Missile Stance

Mundane Missile Stance

( points)

By focusing on balance and heft you can throw whatever you have in hand with deadly accuracy.

While you are wielding a weapon that does not have the heavy or special property, it gains the thrown property.

 

Heartseeker

Heartseeker

( points)

You aim carefully at your opponent’s most vulnerable spot.

Dive For Cover

Dive For Cover

( points)

Under fire, you dive for cover.

When you are targeted by a ranged attack, after it hits or misses you, you can use your reaction to move up to your Speed. 

If your movement ends adjacent to either a solid barrier as big as you are or a creature the same size as you or larger, until the beginning of your next turn you have three-quarters cover against ranged attacks (+5 bonus to AC and saving throws) as long as you remain adjacent to the barrier or creature.

 

Ricochet

Ricochet

( points)

With careful judgments of distances, materials, wind, and applied force you let loose a shot that bounces off of one or more surfaces to strike opponents crouching behind walls or otherwise hidden from sight by cover.

Missile Volley

Missile Volley

( points)

Seizing upon the moment you make the sky rain death, striking at a multitude of creatures in rapid succession.

Make a ranged weapon attack against a number of creatures within 10 feet of a point you can see within your weapon’s range.

You may only target a number of creatures equal to or less than your proficiency bonus, you must have ammunition for each target, and you make a separate attack roll for each target.

 

Blindshot

Blindshot

( points)

By closing your eyes and focusing on the sound of the environment, you target an unseen foe with uncanny accuracy.

Trickshot

Trickshot

( points)

Carefully judging the wind and everything else that might interfere, you unleash an impressive shot that delights all who see it.

Quickdraw

Quickdraw

( points)

With incredible swiftness you tear your weapon from its sheath and let fly a reckless attack.