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Assassin’s gauntlet

Assassin’s gauntlet

At a glance this item seems to be perfectly typical, but it conceals a spring-loaded blade deployed by pressing a switch when it is used to make an attack. A creature observing it only realizes that the item is a weapon with a DC 15 Investigation check (made with disadvantage if the weapon is being worn at the time and not deployed). Once deployed, a bonus action is required to resheathe the blade. You gain an expertise die on your attack roll when you deploy this weapon as part of an attack against a target that is unaware you have it.

Battle Gauntlet

Battle Gauntlet

This heavy glove is reinforced with hi-tech materials designed to protect the wearer’s hands and bolster the force of their punches. While wearing a battle gauntlet, you can reach your hand into a hazardous area (such flames or a pool of acid) without suffering any harmful effects. The Narrator may rule that extended exposure to a hazard defeats the gauntlet’s protection, or that the gauntlet offers no protection against certain hazards.

Boot dagger

Boot dagger

At a glance this item seems to be perfectly typical, but it conceals a spring-loaded blade deployed by pressing a switch when it is used to make an attack. A creature observing it only realizes that the item is a weapon with a DC 15 Investigation check (made with disadvantage if the weapon is being worn at the time and not deployed). Once deployed, a bonus action is required to resheathe the blade. You gain an expertise die on your attack roll when you deploy this weapon as part of an attack against a target that is unaware you have it.

Butterfly sword

Butterfly sword

(Chinese) These use the statistics of shortswords, and are usually wielded in pairs. They have the dual-wielding property.

Claymore

Claymore

(Scottish) This cross-hilted weapon uses the statistics of a

Combat Chainsaw

Combat Chainsaw

Unlike the tools designed for industry or personal use, combat chainsaws are meant for war. When you make a damage roll with the weapon, if either of the dice result in a 4, you can roll an additional d4 and add the result to the total damage dealt.

Heavy (STR 13+)

Combat Knife

Combat Knife

These simple, mass-manufactured duranium blades are sturdy and practical, often carried by military forces as a backup weapon.

Crossdagger

Crossdagger

This weapon resembles a cross with four razor-sharp blades on each end. A creature not proficient with the crossdagger takes 1d4 slashing damage when it uses the weapon to make an attack and rolls a natural 1.

Dao

Dao

(Chinese) A curved broadsword that uses the statistics of a

Double weapon

Double weapon

Wielded not unlike a quarterstaff, each side of this weapon has a blade, weighted head, or other injurious implement. Most double weapons are two-bladed swords or double-axes, but there have been gnome warriors known to wield hooked hammers and elvish clades specialized in swordspears. Double weapons use the statistics for whichever weapon is used to attack and are considered to have the dual-wielding and parrying properties.

Dueling Sword

Dueling Sword

Well-crafted and usually individually designed, dueling swords are often ceremonial – however many cultures still regard hand-to-hand combat as an honorable way to resolve disputes.

Flame Bracer

Flame Bracer

(Special)

A flame bracer is an anti-personnel weapon designed to be strapped to the user’s forearm. As an action, you can activate the bracer to project a jet of flame in a 15-foot line that is 5 feet wide. Each creature in that line takes 2d4 fire damage, or half as much damage on a successful Dexterity saving against your maneuver DC. If you expend three uses of the flame bracer’s fuel canister, you can alter the area of effect to a 15-foot cone instead.

(Reload 3 Shots)

Flamethrower

Flamethrower

(Special)

Unlike flame bracers, flamethrowers are military-grade weapons that project wide swaths of flame. As an action, you can choose between a 30-foot line that is 5 feet wide or a 15-foot cone. Each creature in that area takes 2d6 fire damage, or half as much damage on a successful Dexterity saving throw. The DC of this save is 8 + your proficiency modifier + your Dexterity modifier. Unattended flammable objects in the area are ignited.

(Reload 3 Shots)

Garotte

Garotte

When wielding a garrotte, you may make a melee weapon attack at disadvantage against a Large or smaller creature that requires air to breathe. On a hit, the creature is grappled and begins to suffocate.

Hooked Hammer

Hooked Hammer

(Gnomish) This uses the statistics of a small

Improvised Weapon

Improvised Weapon

Sometimes you won’t have your weapons ready at hand. An improvised weapon includes a tankard, a wagon tongue, or a dead (or alive!) creature that you can lift and wield as a weapon. At the Narrator’s discretion, an improvised weapon that is similar to a weapon with the simple property may be treated as a simple weapon.

Katana

Katana

(Japanese) This weapon uses the statistics of a fine

Khopesh

Khopesh

(Egyptian) This sickle-shaped sword uses the statistics of a

Kusarigama

Kusarigama

(Japanese) This is a sickle on a chain.

Labrys

Labrys

(Greek) This ornate weapon uses the statistics of a

Lance

Lance

You have disadvantage when you use a lance to attack a target within 5 feet of you. If you are not mounted, you must use two hands to wield the lance.

Longspear

Longspear

A basic weapon, the longspear is a simple duranium shaft tipped with a pointed blade.

Machahuitl

Machahuitl

(Aztec) This club with embedded obsidian blades functions as a fine

Main-Gauche

Main-Gauche

(European) This parrying dagger may be used as a

Mercurial maul

Mercurial maul

The liquid metal inside of the shaft and head of this weapon makes it difficult to wield but all the deadlier in expert hands. The minimum result on a damage die rolled with this weapon is a 2.

Mono-Whip

Mono-Whip

Spools of monomolecular wire affixed to a thin handle, mono-whips slice neatly through organic and inorganic matter alike.

Net

Net

A corporeal Large or smaller creature that cannot move through a space one inch or smaller who is hit by a net is restrained until it is freed. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. A net has AC 10, 5 hit points, and is immune to bludgeoning damage.

Ninjato

Ninjato

(Japanese) This uses the statistics of a straight-bladed

Nunchaku

Nunchaku

(Okinawan) This weapon uses the statistics of a club, but is considered a double weapon.

Pike

Pike

You have disadvantage when you use a pike to attack a target within 5 feet of you.

Plasma Sword

Plasma Sword

A plasma sword is a superheated blade, reminiscent of a psyknight’s starglaive – although not as potent.

Ring blade

Ring blade

This metal hoop has sharpened edges that make it deadly whether thrown or used in hand. It costs only 1 exertion point to use the Ricochet combat maneuver with this weapon. In addition, when you throw this weapon, you may make the attack with disadvantage, and on a hit it returns to your hand.

Rungu

Rungu

(Zambian) This club has the thrown property (range 30/150).

Shock Mace

Shock Mace

A medium-sized weapon consisting of a handle ending with a ball or other shaped head. The head is electrified.

Slingstaff

Slingstaff

(Halfling) This weapon can be used as a

Sonic Maul

Sonic Maul

This heavy hammer delivers a thundering boom when it strikes its target.

Stun Stick

Stun Stick

These hand-held devices deliver a powerful electric current that temporarily disrupts the target’s neuromuscular autonomy. A target damaged by a stun stick makes a Constitution saving throw against your maneuver save DC. On a failed save, the target is knocked prone and rattled until the end of your next turn. 
A target that fails the saving throw by 5 or more is stunned instead of rattled.

Sword pistol

Sword pistol

When this weapon is used to hit a target with a melee weapon attack, you can use your reaction to fire the gun in the handle, gaining a 1d6 expertise die on an immediate ranged weapon attack against the same target.

Tessen (war fan)

Tessen (war fan)

(Japanese) This war fan can be used as a light shield and as a

Thinblade

Thinblade

(Elven) This weapon uses the statistics of a

Tomahawk

Tomahawk

(Native American) A tomahawk uses the statistics of a

Vibroknife

Vibroknife

A short blade which emits a high pitched whine capable of dealing sonic damage.

Wakizashi

Wakizashi

(Japanese) This blade uses the statistics of a

Wooden Stake

Wooden Stake

This simple weapon uses the statistics of a dagger, but any vampire reduced to 0 hit points with it is permanently destroyed. It is made of wood.