Assassin’s gauntlet
Assassin’s gauntlet
At a glance this item seems to be perfectly typical, but it conceals a spring-loaded blade deployed by pressing a switch when it is used to make an attack. A creature observing it only realizes that the item is a weapon with a DC 15 Investigation check (made with disadvantage if the weapon is being worn at the time and not deployed). Once deployed, a bonus action is required to resheathe the blade. You gain an expertise die on your attack roll when you deploy this weapon as part of an attack against a target that is unaware you have it.
Bastard Sword
Bastard Sword
Battle Gauntlet
Battle Gauntlet
This heavy glove is reinforced with hi-tech materials designed to protect the wearer’s hands and bolster the force of their punches. While wearing a battle gauntlet, you can reach your hand into a hazardous area (such flames or a pool of acid) without suffering any harmful effects. The Narrator may rule that extended exposure to a hazard defeats the gauntlet’s protection, or that the gauntlet offers no protection against certain hazards.
Battleaxe
Battleaxe
Boot dagger
Boot dagger
At a glance this item seems to be perfectly typical, but it conceals a spring-loaded blade deployed by pressing a switch when it is used to make an attack. A creature observing it only realizes that the item is a weapon with a DC 15 Investigation check (made with disadvantage if the weapon is being worn at the time and not deployed). Once deployed, a bonus action is required to resheathe the blade. You gain an expertise die on your attack roll when you deploy this weapon as part of an attack against a target that is unaware you have it.
Brass knuckles
Brass knuckles
Butterfly sword
Butterfly sword
(Chinese) These use the statistics of shortswords, and are usually wielded in pairs. They have the dual-wielding property.
Claymore
Claymore
(Scottish) This cross-hilted weapon uses the statistics of a
Club
Club
Combat Chainsaw
Combat Chainsaw
Unlike the tools designed for industry or personal use, combat chainsaws are meant for war. When you make a damage roll with the weapon, if either of the dice result in a 4, you can roll an additional d4 and add the result to the total damage dealt.
Heavy (STR 13+)
Combat Knife
Combat Knife
These simple, mass-manufactured duranium blades are sturdy and practical, often carried by military forces as a backup weapon.
Crossdagger
Crossdagger
This weapon resembles a cross with four razor-sharp blades on each end. A creature not proficient with the crossdagger takes 1d4 slashing damage when it uses the weapon to make an attack and rolls a natural 1.
Dagger
Dagger
Dao
Dao
(Chinese) A curved broadsword that uses the statistics of a
Double weapon
Double weapon
Wielded not unlike a quarterstaff, each side of this weapon has a blade, weighted head, or other injurious implement. Most double weapons are two-bladed swords or double-axes, but there have been gnome warriors known to wield hooked hammers and elvish clades specialized in swordspears. Double weapons use the statistics for whichever weapon is used to attack and are considered to have the dual-wielding and parrying properties.
Dueling Sword
Dueling Sword
Well-crafted and usually individually designed, dueling swords are often ceremonial – however many cultures still regard hand-to-hand combat as an honorable way to resolve disputes.
Duelling dagger
Duelling dagger
Electro Halberd
Electro Halberd
This polearm sports an electrified blade.
Flail
Flail
Flame Bracer
Flame Bracer
(Special)
A flame bracer is an anti-personnel weapon designed to be strapped to the user’s forearm. As an action, you can activate the bracer to project a jet of flame in a 15-foot line that is 5 feet wide. Each creature in that line takes 2d4 fire damage, or half as much damage on a successful Dexterity saving against your maneuver DC. If you expend three uses of the flame bracer’s fuel canister, you can alter the area of effect to a 15-foot cone instead.
(Reload 3 Shots)
Flamethrower
Flamethrower
(Special)
Unlike flame bracers, flamethrowers are military-grade weapons that project wide swaths of flame. As an action, you can choose between a 30-foot line that is 5 feet wide or a 15-foot cone. Each creature in that area takes 2d6 fire damage, or half as much damage on a successful Dexterity saving throw. The DC of this save is 8 + your proficiency modifier + your Dexterity modifier. Unattended flammable objects in the area are ignited.
(Reload 3 Shots)
Garotte
Garotte
When wielding a garrotte, you may make a melee weapon attack at disadvantage against a Large or smaller creature that requires air to breathe. On a hit, the creature is grappled and begins to suffocate.
Glaive
Glaive
Greataxe
Greataxe
Greatclub
Greatclub
Greatsword
Greatsword
Halberd
Halberd
Handaxe
Handaxe
Hooked Hammer
Hooked Hammer
(Gnomish) This uses the statistics of a small
Improvised Weapon
Improvised Weapon
Sometimes you won’t have your weapons ready at hand. An improvised weapon includes a tankard, a wagon tongue, or a dead (or alive!) creature that you can lift and wield as a weapon. At the Narrator’s discretion, an improvised weapon that is similar to a weapon with the simple property may be treated as a simple weapon.
Katana
Katana
(Japanese) This weapon uses the statistics of a fine
Khopesh
Khopesh
(Egyptian) This sickle-shaped sword uses the statistics of a
Kusarigama
Kusarigama
(Japanese) This is a sickle on a chain.
Labrys
Labrys
(Greek) This ornate weapon uses the statistics of a
Lance
Lance
You have disadvantage when you use a lance to attack a target within 5 feet of you. If you are not mounted, you must use two hands to wield the lance.
Light hammer
Light hammer
Longspear
Longspear
A basic weapon, the longspear is a simple duranium shaft tipped with a pointed blade.
Longsword
Longsword
Mace
Mace
Machahuitl
Machahuitl
(Aztec) This club with embedded obsidian blades functions as a fine
Main-Gauche
Main-Gauche
(European) This parrying dagger may be used as a
Maul
Maul
Mercurial maul
Mercurial maul
The liquid metal inside of the shaft and head of this weapon makes it difficult to wield but all the deadlier in expert hands. The minimum result on a damage die rolled with this weapon is a 2.
Mono-Whip
Mono-Whip
Spools of monomolecular wire affixed to a thin handle, mono-whips slice neatly through organic and inorganic matter alike.
Morningstar
Morningstar
Net
Net
A corporeal Large or smaller creature that cannot move through a space one inch or smaller who is hit by a net is restrained until it is freed. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. A net has AC 10, 5 hit points, and is immune to bludgeoning damage.
Nine-Section Whip
Nine-Section Whip
(Chinese) This whip deals 1d6 slashing damage.
Ninjato
Ninjato
(Japanese) This uses the statistics of a straight-bladed
Nunchaku
Nunchaku
(Okinawan) This weapon uses the statistics of a club, but is considered a double weapon.
Pike
Pike
You have disadvantage when you use a pike to attack a target within 5 feet of you.
Plasma Sword
Plasma Sword
A plasma sword is a superheated blade, reminiscent of a psyknight’s starglaive – although not as potent.
Quarterstaff
Quarterstaff
Rapier
Rapier
Ring blade
Ring blade
This metal hoop has sharpened edges that make it deadly whether thrown or used in hand. It costs only 1 exertion point to use the Ricochet combat maneuver with this weapon. In addition, when you throw this weapon, you may make the attack with disadvantage, and on a hit it returns to your hand.
Rungu
Rungu
(Zambian) This club has the thrown property (range 30/150).
Saber
Saber
Scimitar
Scimitar
Scythe
Scythe
Shock Mace
Shock Mace
A medium-sized weapon consisting of a handle ending with a ball or other shaped head. The head is electrified.
Shortsword
Shortsword
Sickle
Sickle
Slingstaff
Slingstaff
(Halfling) This weapon can be used as a
Sonic Maul
Sonic Maul
This heavy hammer delivers a thundering boom when it strikes its target.
Spear
Spear
Spiked chain
Spiked chain
Spiked gauntlets
Spiked gauntlets
Spiked gauntlets function as
Stun Stick
Stun Stick
These hand-held devices deliver a powerful electric current that temporarily disrupts the target’s neuromuscular autonomy. A target damaged by a stun stick makes a Constitution saving throw against your maneuver save DC. On a failed save, the target is knocked prone and rattled until the end of your next turn.
A target that fails the saving throw by 5 or more is stunned instead of rattled.
Sword pistol
Sword pistol
When this weapon is used to hit a target with a melee weapon attack, you can use your reaction to fire the gun in the handle, gaining a 1d6 expertise die on an immediate ranged weapon attack against the same target.
Tactical Baton
Tactical Baton
A simple duranium stick with a handle.
Tessen (war fan)
Tessen (war fan)
(Japanese) This war fan can be used as a light shield and as a
Thinblade
Thinblade
(Elven) This weapon uses the statistics of a
Throwing dagger
Throwing dagger
Tomahawk
Tomahawk
(Native American) A tomahawk uses the statistics of a
Trident
Trident
Urgosh
Urgosh
(Dwarven) This
Vibroknife
Vibroknife
A short blade which emits a high pitched whine capable of dealing sonic damage.
Wakizashi
Wakizashi
(Japanese) This blade uses the statistics of a
War pick
War pick
Warhammer
Warhammer
Whip
Whip
Wooden Stake
Wooden Stake
This simple weapon uses the statistics of a dagger, but any vampire reduced to 0 hit points with it is permanently destroyed. It is made of wood.