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Stalking Crouch

Stalking Crouch

( points)

Amidst the chaos of combat, you set your attention on your quarry while keeping yourself hidden from them.

Singular Focus

Singular Focus

( points)

No obstacle can impede you, and no noise can distract you—there is only you, your quarry, and your determination to bring it down.

When you activate this maneuver, choose a creature you can see. Until the start of your next turn, weapon attacks you make against the chosen creature ignore any condition, effect, or circumstance that would impose disadvantage.

Overwatch

Overwatch

( points)

Attentive and watchful, you snap off a shot at whatever dared to try and catch you by surprise.

When you are surprised, you may immediately draw a ranged or thrown weapon and make a single ranged weapon attack at the start of initiative.

Psychosomatic Encouragement

Psychosomatic Encouragement

( points)

You can uplift an ally’s spirits and boost their endurance.

Select a friendly target that can see, hear, feel, or otherwise sense your presence. You impart the target with temporary hit points equal to 1d6 + your proficiency bonus + your Charisma modifier (minimum 0).

Calculated Trajectory

Calculated Trajectory

( points)

You instantly calculate and adjust your aim.

When you make a ranged weapon attack, you can use your reaction to gain an expertise die on the attack roll. If the weapon is a light or medium caster, a pistol, or a rifle, you can forgo the expertise die to instead ignore half or three-quarters cover.

Assess Defenses

Assess Defenses

( points)

A quick scan reveals weaknesses you can exploit.

You can use a bonus action to gain advantage on all attack rolls made during an Attack action you take on the same turn.

Psychic Sunder

Psychic Sunder

( points)

Focusing your psychic energy, you strike an object with concentrated force.

You make a single attack against an unattended object of size Large or smaller, such as a door, with a starglaive maul. On a hit, the object gains the broken condition. If the object is reinforced, you must instead beat its AC by 4 points or more in order to sunder it.

Shielded Stance

Shielded Stance

( points)

You stand firm, deflecting incoming missile attacks.

While you are wielding a starglaive, you can use your reaction to slice through or block ammunition when you are hit by a ranged weapon attack. When you do so, your AC against ranged attacks is increased by double your Wisdom modifier (including against the triggering attack) until the end of your next turn.

Earthstrike

Earthstrike

( points)

You strike the ground with a starglaive maul, causing a psychic shockwave to knock nearby creatures prone.

Use an action to strike the ground with a starglaive. All creatures within 10 feet of you make a Strength saving throw against your psionics save DC. On a failed save the target is pushed 5 feet and knocked prone.

Pull Up

Pull Up

( points)

Suddenly the empty space in front of you is occupied and you desperately try to pull your ship out of a collision course!

When you fail a saving throw to avoid a collision or attempted ramming, use your reaction to reroll the failed saving throw, taking the new result.