Blood Tracking
Blood Tracking
Every shifted blade of grass and drop of blood tells a story that betrays the prey to the hunter.
You quickly scan your surroundings and pinpoint your quarry. You immediately know the precise location of every living creature within 60 feet that is currently below its maximum hit points and do not treat such creatures as hidden.
Stalking Crouch
Stalking Crouch
Amidst the chaos of combat, you set your attention on your quarry while keeping yourself hidden from them.
Singular Focus
Singular Focus
No obstacle can impede you, and no noise can distract you—there is only you, your quarry, and your determination to bring it down.
When you activate this maneuver, choose a creature you can see. Until the start of your next turn, weapon attacks you make against the chosen creature ignore any condition, effect, or circumstance that would impose disadvantage.
Run Down
Run Down
With your quarry in sight, you make a final sprint to close the distance and strike like a predator pouncing on its prey.
Move up to your Speed in a straight line. If at the end of your movement there is a creature within your reach, you can take the Attack action with a melee weapon, as well as any additional attacks granted by Extra Attack. The first attack you make as part of this maneuver has advantage.
On Task
On Task
Despite any number of intrusions into your mind or distractions surrounding you, your mind is unimpeded and on task.
Thread the Needle
Thread the Needle
You see through all distractions and obstacles to strike true.
Stoic Stance
Stoic Stance
You ignore distractions and focus on the task at hand.
Resteady
Resteady
You catch yourself about to blunder, steady yourself, and adjust your aim.
When you make an attack roll but before you know the result of your attack, you can use your reaction to reroll that attack, taking the new result.
Sympathetic Heart Stop
Sympathetic Heart Stop
By first aligning with then clashing violently against the exact rhythm of your opponent’s movements, breath, and even heartbeat, your physical touch interrupts their life force.
Psychosomatic Encouragement
Psychosomatic Encouragement
You can uplift an ally’s spirits and boost their endurance.
Select a friendly target that can see, hear, feel, or otherwise sense your presence. You impart the target with temporary hit points equal to 1d6 + your proficiency bonus + your Charisma modifier (minimum 0).