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Centaur

Challenge
str
16
dex
16
con
14
int
10
wis
16
cha
10

AC 13

HP 45 (6d10 + 12; bloodied 22)

Speed 50 ft.


Proficiency +2; Maneuver DC 13

Skills Nature +5, Perception +5 (+1d4), Survival +5

Senses passive Perception 17

Languages Common, Elvish, Sylvan


ACTIONS

Multiattack. The centaur attacks with its pike and its hooves.

Pike. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. If this attack deals damage, the centaur’s movement doesn’t provoke opportunity attacks from the target for the rest of the centaur’s turn.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Deadeye Shot (1/Day). The centaur makes a shortbow attack with advantage .

Combat

Centaurs open combat by firing a Deadeye Shot. If their enemies have weak ranged options, the centaurs continue to use their shortbows from a distance. Otherwise, they gallop into battle, attack with their pikes and hooves, and gallop out again. They try to avoid ending their turn next to a foe. They retreat if half their number fall.


Names

Caestra, Cimix, Elflock, Iris, Kratalos, Swiftbranch


Legends and Lore

With a History or Nature check, characters can learn the following:

DC 10 Centaurs are creatures with the bodies of horses and the torsos of humanoids. Some are far-ranging nomads, while others spend their lives guarding secluded glades.

DC 15 Centaurs are skilled archers and fearsome skirmishers that trample foes beneath their hooves.

DC 20 While some centaurs are peaceful, others are fiercely territorial and attack strangers on sight.

Description

A centaur has the body of a horse and a humanoid’s upper body. From a distance, a tribe of centaurs resembles a troop of armed riders, but they are more sure-footed than any cavalry.

Hunters and Gatherers. The keen, far-seeing eyes of centaurs make them excellent hunters and gatherers. They forage for rare medicinal herbs and enjoy brewing flower wine and mead. Their accuracy with the bow is famed, and they harry large game with hit-and-run tactics. These hunting skills make them prized as mercenaries. Even hardened knights blanch before a charge of centaurs equipped with breastplates and lances.

Isolated Tribes. Widely scattered across the world, centaur tribes have little contact with each other and share no common goals. Some range over vast areas, seeking peace and trade with all whose lands they cross. Others claim wide steppes as their hunting preserves, attacking any that dare to poach in their territory. Still others live in hidden forests, studying prophecies and consulting spirits.

Behavior

1 Reading an omen by observing the sky or casting bones

2 Gathering herbs and fruit; have potions and herbs to sell

3 Recently attacked by human raiders; may mistake you for the raiders

4 Pretend to be friendly and try to lead you into a trap or ambush

5 Attack on sight

6 Engaging in races and archery contests; outsiders are welcome to compete

7 Hunting

8 Being preyed upon by a foe they can’t defeat

Signs

1–2 Hoofprints

3 Distant sound of galloping hooves

4 An arrow stuck in the ground or a tree

5 DC 14 Perception check: a small sign or glyph carved 7 feet up on a tree or rock

6 DC 16 Perception check: a long strand of hair caught on a thorn bush

Encounters

Centaurs range across open plains or protect hidden fey forests.

CR 0–2 Centaur , Horned Tauric

Treasure healing herbs which act as 2 potions of healing

CR 5–10 3 to 5 centaurs or horned taurics

Treasure healing herbs which act as a potion of greater healing , bracers of archery

Monster Type Description

Fey are creatures that are native to Fairyland, also called the Dreaming. These creatures live in a verdant realm of heightened natural beauty and combine grace and danger. Sprites and pixies are fey.