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Swarm of Bats

Challenge
str
4
dex
14
con
10
int
2
wis
12
cha
4

AC 12

HP 18 (4d8; bloodied 9)

Speed 5 ft., fly 30 ft.


Proficiency +2; Maneuver DC 12

Damage Resistances bludgeoning, piercing, slashing

Condition Immunities charmed , frightened , grappled , paralyzed , petrified , prone , restrained , stunned , unconscious

Senses blindsight 60 ft., passive Perception 11

Languages


Echolocation. The swarm can’t use blindsight while deafened

Keen Hearing. The swarm has advantage on Perception checks that rely on hearing.

Swarm. The swarm can occupy another creature’s space and move through any opening large enough for a Tiny creature. It can’t gain hit points or temporary hit points.


ACTIONS

Bites. Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm is bloodied .

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.