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Flimsy Rope Bridge

nd tier (
Challenge
DC
Area
(less than 1 hour)

A ravine ahead can only be traversed via a narrow bridge made from knotted ropes. It sways in the wind and looks unstable. When the adventurers are halfway across the bridge, the ropes snap if a Medium or larger creature steps on them.

Fly Away. The use of fly or similar magic (except levitate ) triggers a critical success for that adventurer.

Realize Danger. Any adventurer that makes an Engineering or Investigation check identifies some places that the bridge could be strengthened, including the weak point in the middle.

Possible Solutions
  • Making it across the bridge requires a group Acrobatics check. 

Potential Outcomes

Critical Failure: The bridge suddenly breaks and the party has to scramble or be dropped into the ravine! Each adventurer makes a Dexterity saving throw to grab and hold onto the rope as they swing down into the sides of the ravine, taking 9 (2d8) bludgeoning damage from the impact. Any adventurers ahead of the break fall towards the far end of the bridge, and those behind the break fall back towards the bridge’s start.
On a failed save, an adventurer falls 100 feet down into the ravine, taking 35 (10d6) bludgeoning damage when they land. Climbing back out requires a successful Athletics check, with advantage if a rope is thrown down.

Failure: The bridge breaks as above, but the adventurers have 1 round to react after the process starts and advantage on their Dexterity saving throw to grip the rope. Grabbing both sides and holding the bridge together requires a Strength check at the end of each round.

Success: The adventurers safely make it across the rope bridge.

Critical Success: The adventurers safely make it across the rope bridge and notice something important while doing so. Roll on the Boons and Discoveries table.