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Breadcrumb

Poorly-Repaired Tunnel

th tier (
Challenge
DC
Area
(less than 1 hour)

This tunnel has suffered some damage and though repairs have been made its structure is not entirely stable. 

Trap. This trap can be detected by a passive Perception of 13 or with a Perception check to notice the construction. If the trap is not detected, it automatically triggers a critical failure.

Possible Solutions
  • Only one check is needed to circumvent this exploration challenge. Finding and using the precise route the trapbuilder used is the most straightforward answer, requiring each adventurer to make a DC 13 Acrobatics check.
  • Alternatively, a DC 14 Engineering check can be made to prop up the ceiling and effectively disarm the trap.

Potential Outcomes

Critical Failure: The adventurers trigger the trap, causing chunks of earth and stone to rain down. Each creature in the area makes a Dexterity saving throw , taking 10 (2d8) bludgeoning damage on a failure, or half damage on a success. Failure on the saving throw also causes a level of fatigue .

Failure: The party triggers the trap, causing chunks of earth and stone to rain down. Each creature in the area makes a Dexterity saving throw , taking 10 (2d8) bludgeoning damage on a failure, or half damage on a success.

Success: The PCs avoid or disarm the trap.

Critical Success: The adventurers avoid or disarm the trap but have the option to leave the trap active for someone else to deal with.