AC 17 (natural armor)
HP 78 (12d12
bloodied
39)
Speed 50 ft.
Initiative Dex +4 (14), Insight +3 (13), Perception +3 (13)
Proficiency +3; Maneuver DC 17
Saving Throws Str +4, Dex +4, Con +0, Int +1, Wis +3, Cha +1; see Shared Prowess
Damage Resistance fire, radiant; ludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
fatigued
,
frightened
,
paralyzed
,
petrified
Senses darkvision 60 ft., passive Perception 13 (see Shared Prowess)
Maiden, Mother, Crone. The aspect can take up to three actions and one bonus action on her turn. She can use Burning Scimitar up to three times per round (she has many swords), but she can use Crushing Vines and Guttering Desperation no more than once each per turn.
Shared Prowess. The aspect is proficient in the same
saving throws
you are. It is also proficient in
Perception
and in all weapons. It adds your
proficiency bonus
to those saving throws, to Perception checks and passive Perception, to its attack rolls, and to its save DCs. (For example, if a character with a +4 proficiency bonus summons the aspect, its attack bonus will be +8, and its save DCs would be 15.)
ACTIONS
Burning Scimitar. The maiden slices your foe, and fire erupts from the wound. Melee Weapon Attack: +4 + your proficiency bonus to hit; reach 10 ft.; one target. Hit: 8 (1d10+3) slashing damage. If the target is a creature or a flammable object, it ignites: the target takes 5 (1d10) ongoing fire damage until it uses an action to extinguish the flames.
Crushing Vines. The mother weaves a spell, creating life. Ranged Spell Attack: +4 + your proficiency bonus to hit; range 60 ft.; one target. Hit: The target is
restrained
. It can spend an action to make a Strength check (DC 11 + your proficiency bonus) to free itself.
Guttering Desperation. The crone speaks a single word: “Grovel.” One target within 60 feet falls prone unless it succeeds a Wisdom saving throw (DC 11 + your proficiency bonus). That creature cannot stand up until the end of its next turn.
Celestials are creatures native to divine realms or heavens. Celestials have alignments, such as Lawful Good. Most celestials are good, although the servants of evil deities can be evil. Angels are celestials.