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Other Tricks

Other Tricks

Other tricks are those that can be used only in specific circumstances.

Calculated Step

When you move through an area of difficult terrain , you may expend this trick to either avoid having your speed reduced or avoid taking damage from the terrain until the start of your next turn.

Leverage Position

Until the start of your next turn, the expertise die you gain from attacking from above, flanking, or pulling from below is increased by one step (from d4 to d6 to d8, etc.).

Look Closely

You may expend this trick to take the Search action as a free action, gaining advantage on the check you make.

This Will Do

You may expend this trick to give a melee weapon (including improvised weapons and shields used as weapons) one of the following traits: breaker, defensive, flamboyant, parrying, quickdraw, rebounding, trip, or vicious. Alternatively, you may use this trick to increase the damage die of an improvised weapon by one step (from d4 to d6 to d8, etc.). This weapon only has this property for you, and it loses it when combat ends or when you use this trick again.

Wait For It

When you take the Ready action, you gain an expertise die on the first attack, check, or saving throw you make as part of your reaction in response to the trigger.

Flourishes

Flourishes

Flourishes can be used when you attack with a melee weapon.

Distracting Flourish

When you hit a creature with a melee attack while it is performing a task that requires continuous effort but that it could end at will, such as grappling another creature or concentrating on a spell, you may force it to make an Intelligence saving throw . On a failure, it ceases performing the task. If a creature is engaged in multiple such tasks (such as grappling multiple creatures), you may only turn its attention away from one task, but you may choose which one.

Domino Flourish

When you hit a creature with a melee attack, you may set yourself up for a later success. Once in the next minute, you can make a weapon attack with advantage against the creature.

Echoing Flourish

When you hit a creature with a melee attack, you may force it to make a Constitution saving throw . On a failure, the target takes ongoing damage equal to your Intelligence modifier. A creature may use an action to end the ongoing damage.

False Target Flourish

When you miss with a melee attack, you may reveal that you actually had a different target in mind the whole time. Make a new attack roll against a different target within range. You may turn your attack into a thrown attack as part of this flourish, treating it as an improvised weapon if it does not have the thrown property. For the purposes of applying bonuses or penalties to the attack (such as bardic inspiration), the new attack roll is considered to be the same attack as the old attack roll. For the purposes of determining if you can repeat this trick, you are considered to have only used it against the second target.

Saboteur Flourish

When you have advantage on a melee attack and both dice results are high enough to hit, you can attempt to cut a bowstring, slice an armor strap, or otherwise damage a piece of equipment your target is wearing or carrying. If the target succeeds on a Dexterity saving throw , you cause a temporary malfunction that gives the object the broken condition until the end of your target’s next turn. On a failed save, the object is broken until it can be repaired.

Aegises

Aegises

Aegises are tricks which allow you to defend against some kind of attack.

Braced Body Aegis

When you would fail a Strength or Constitution saving throw , you can use this trick to roll 1d4 and add it to your saving throw. You know how much the roll failed by before deciding whether to use this aegis.

Circle Dancing Aegis

When a creature within 5 feet of you makes a melee attack against you, you can attempt to take the Tumble action against it. On a success, you move through the creature’s space to a space adjacent to the creature and at least 10 feet away from where you began plus an additional 5 feet for each size category the creature is above Medium, and the attack misses. You may not move more than your Speed when using this trick.

Fail-Safe Aegis

When an attack against you would be a critical hit, you can turn the critical hit into a normal hit. Alternatively, when you would be reduced to 0 hit points you can use this trick to fall to 1 hit point instead. Once you have used this trick to avoid falling to 0 hit points, you cannot use it again in that way until you complete a short or long rest .

Retreating Aegis

When a creature makes a melee attack against you, you can take the Fall Back reaction even if they have not Pressed the Attack. If you do so, the attacker may choose to use its reaction to Press the Attack against you if it is not attacking with disadvantage . If it does not do so and Falling Back places you out the attacker’s range, the attack automatically misses.

Willful Aegis

When you would fail a Charisma or death saving throw, you can use this trick to roll 1d4 and add it to your saving throw. You know how much the roll failed by before deciding whether to use this aegis. You may use this aegis even is you are unconscious or otherwise incapacitated .

Scheming Tricksters: New Savant Class Features

Scheming Tricksters: New Savant Class Features

You should never assume you’ve seen the last card a savant has up their sleeve. This collection of new tricks and clever schemes will put the enemies of any savant back on their toes. In addition, the new Ingenious Training feat will help make these features available to any character, no matter their class.

Those interested in seeing the savant class in its original context should consult Adventures in ZEITGEIST. For even more savant archetypes, look no further than “Exemplars of the Academy” and “Exemplars of the Academy 2: Seekers of Secrets” in Gate Pass Gazette #12 and #18, respectively.

New Savant Tricks

The following tricks can be learned by all savants.

Aegises

Aegises are tricks which allow you to defend against some kind of attack.

Flourishes

Flourishes can be used when you attack with a melee weapon.

Other Tricks

Other tricks are those that can be used only in specific circumstances.

New Clever Schemes

The following clever schemes can be learned by all savants.

Dragoon

Dragoon

Challenge
str
dex
con
int
wis
cha

Pagination