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Aeronaut

Aeronauts are folk who ply the skies aboard airships of every description. Much as a sailor, an aeronaut must be quite familiar with their vessel, skilled with every role from pilot to navigator to engineer to ensure the ship gets from port to port in one piece.

What skip did you fly with? Was it a dirigible or did it have wings or rotors? Were you a deckhand, officer, or the captain of your ship?


Ability Score Increases: +1 to Dexterity and one other ability score.

Skill Proficiencies: Acrobatics and either Athletics or Perception.

Tool Proficiencies: Air vehicles, navigator’s tools

Suggested Equipment (Cost 31 gold): Holy symbol (amulet or reliquary), common clothes, robe, and a prayer book, prayer wheel, or prayer beads.

Feature: Aeronaut’s Flair. The swagger of your step and the wind in your hair follow you even when you tread solid ground. The natural flair of the aeronaut provides you with no small acclaim, and sharing stories of your flights and adventure, or details of how an airship flies, is often enough to earn drinks at a bar and a bed for the night. So long as you’re welcome in a community, you enjoy a moderate lifestyle from those you tell stories to.

Adventures and Advancement. There’s always work for aeronauts and explorers, and you may find people asking you to pilot or crew an airship bound for dangerous lands in search of great riches. After any such quest, you and your allies enjoy a moderate to rich lifestyle for a year and a day, depending on the means of the community you’ve aided.


Aeronaut Connections

  1. A captain or officer of a rival ship, whether one you’ve battled in the skies or beaten to the better jobs.
  2. An airship pirate hell bent to keelhaul you and all other members of your former crew after a daring prison escape.
  3. An angry merchant who has never forgiven you, or your crew, for dropping their cargo to save yourselves.
  4. The captain of a ship who yet owes you a favor for rescuing them from calamity, such as a storm, being stranded on a distant isle, or a pirate attack.
  5. A former boatswain who has fallen afoul of an ill tempered crowd due to gambling, drink, or circumstance who can provide crucial information if you can find him.
  6. An explorer, whose life you saved countless times during a whirlwind adventure and who secretly—or not so secretly—yet burns for you.
  7. A crewmember of a rival ship who has long spread lies about your exploits, twisting your glory into their own.
  8. A well-connected old explorer, now past their prime, who eagerly recommends you to any mercantile or exploratory job they learn about.
  9. A spurned partner, romantic or business, who remains spiteful after all these years.
  10. Financiers and -nsurers to whom you owe vast sums of money for financing various ventures you’ve engaged in that may have been over-financed, or utter failures, whom you continually avoid through adventure.

Aeuronaut Mementos

  1. A token of affection from a lost love, such as a ribbon or letter.
  2. Fine clothes in a style that has begun to fall out of fashion, but still retain social grace.
  3. Half-drawn maps and charts that show some of your various journeys and exploration, but never finished.
  4. A fine bottle of wine or spirits kept for a special occasion—or as a final drink as you go down in flames.
  5. A stack of lascivious letters from various admirers who you may never have even given the courtesy of a dance, much less anything more intimate.
  6. A letter of commendation from a mercantile interest or military company for whom you did exceptional work.
  7. A letter of marque which shows you are free from the legal ramifications of your life of piracy—at least for a time.
  8. An airship in a bottle you’ve made it yourself as a keepsake of your first, lost, ship.
  9. A decorative weapon or other relic gifted to you by locals in one of the distant lands you visited, or offered by a patron for your good service.
  10. The fire-singed hat of your former captain, who perished saving your life and whose sacrifice you seek to honor.