Wolflands
Wolflands are places that have been claimed by large, vicious carnivores, such as wolves, great cats, vicious hyenas, predatory dinosaurs, carnivorous apes, and the like. The predators here hunt with a purpose, cruelty, and intelligence not seen in normal animals. They aren’t mere beasts—they are creatures that have been emboldened by supernatural hunger: the presence of a primal spirit, a vampire lord, or generations of lycanthropes spreading their curse. They don’t limit themselves to hunting the weak and sick and they lack a fear of fire and loud noises. They want healthy meat, and to them, humanoids are among the tastiest. And they are always hungry.
Wolflands can start from many regions, including Blasted Badlands, Country Shire, Frozen Wastes, Rolling Grasslands, and Tangled Forests.
Bolstered Beasts. The Intelligence, Wisdom, and Charisma scores of Wolfland predators increases by 2, and they have the following traits:
Bold. The predator has advantage on saving throws against being frightened .
Blood Thirst. The predator has advantage on attack rolls made against a creature that is bloodied .
Clever Beast. The predator gains an expertise die on any ability check or saving throw to spot, avoid, or escape a trap.
Fearful Prey. Prey animals—which includes most steeds and pack animals—can smell the predatory musk that permeates the Wolflands, and as such are unusually nervous, while other types of animal companions feel challenged and on edge. Animal Handling checks in this region are made at disadvantage .
Inhospitable. Region traits and mundane class abilities or other features can’t create a haven outside of a settlement, even if they would be able to normally. Magically created havens are unaffected.
Journey Activities. Checks made to Befriend Animal and Hunt and Gather are made at disadvantage .
A Note on Predators
When using this region, choose your predator. While the base predator should be a beast, such as a wolf , don’t limit yourself to just that creature. Instead include related creatures such as dire wolves , worgs , winter wolves , werewolves , undead versions of those creatures, and even hell hounds and death dogs . Create dire, giant, and elite versions of these animals for higher-CR parties, or reskin more powerful creatures as predators, such as creating a “wolf king” using the forgotten god stat block.
When rolling on the encounter table, replace any beast or monstrosity with your predator type of the appropriate tier.