Flames roar, dealing 7d10 fire damage to creatures and objects in the area and igniting unattended flammable objects. If you choose, plant life in the area is unaffected. This spell’s area consists of a contiguous group of ten 10-foot cubes in an arrangement you choose, with each cube adjacent to at least one other cube.
The target is bombarded with a fraction of energy stolen from some slumbering, deific source, immediately taking 40 radiant damage.
You summon an insubstantial yet deadly sword to do your bidding.
You summon a creature from the realms celestial. This creature uses the statistics of a celestial creature (detailed below) with certain traits determined by your choice of its type: an angel of battle, angel of protection, or angel of vengeance.
The creature is friendly to you and your companions and takes its turn immediately after yours. It obeys your verbal commands. Without such commands, the creature only defends itself.
Delayed Blast Fireball
A glowing bead of yellow light flies from your finger and lingers at a point at the center of the area until you end the spell—either because your
You utter a primordial imprecation that brings woe upon your enemies. A target suffers an effect based on its current hit points.
You animate and enrage a target building that lashes out at its inhabitants and surroundings. As a bonus action you may command the target to open, close, lock, or unlock any nonmagical doors or windows, or to thrash about and attempt to crush its inhabitants.
Until the spell ends or you use an action to end it, you step into the border regions of the Ethereal Plane where it overlaps with your current plane.
Finger of Death
Negative energy wracks the target and deals 7d8 + 30 necrotic damage.
An opaque cube of banded force surrounds the area, preventing any matter or spells from passing through it, though creatures can breathe inside it.