Air Wave
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1st
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Conjuration
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Air, Weaponry
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Cut through the air with a melee weapon to damage a creature within 30 feet.
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Adventurer's Guide
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Circular Breathing
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Cantrip
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Transmutation
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Air, Enhancement, Water
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Breathe and sing underwater, and regulate your breath to avoid harmful gases.
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Adventurer's Guide
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Conjure Elemental
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5th
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Conjuration
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Air, Arcane, Earth, Fire, Nature, Summoning, Water
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Summon a bound elemental to aid you.
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Adventurer's Guide
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Conjure Minor Elementals
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4th
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Conjuration
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Air, Arcane, Earth, Fire, Nature, Summoning, Water
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Summon one, two, or three elementals.
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Adventurer's Guide
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Gaseous Form
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3rd
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Transmutation
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Air, Arcane, Movement
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Make a creature insubstantial and able to fly.
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Adventurer's Guide
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Gust of Wind
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2nd
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Evocation
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Air, Nature
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Create a powerful gust of wind that disperses clouds and pushes creatures.
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Adventurer's Guide
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Levitate
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2nd
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Transmutation
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Air, Arcane, Chaos, Movement
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Cause one creature or object to float.
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Adventurer's Guide
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Shattering Barrage
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2nd
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Evocation
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Air, Terrain
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Hurl orbs of jagged broken glass at up to 3 creatures.
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Adventurer's Guide
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Wind Walk
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6th
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Transmutation
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Air, Divine, Movement, Transformation
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You and up to 10 willing creatures transform into gaseous forms that have a flying speed of 300 feet and resistance to nonmagical weapons.
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Adventurer's Guide
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Wind Wall
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3rd
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Evocation
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Air, Attack, Divine, Protection, Weather
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Create a 50-foot long wall of upwardly rushing wind that both protects and deals bludgeoning damage.
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Adventurer's Guide
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