You play a complex and quick up-tempo piece that gradually gets faster and more complex, instilling the targets with its speed.
You use magic to mold yourself into a new form. Choose one of the options below. Until the spell ends, you can use an action to choose a different option.
Amphibian: Your body takes on aquatic adaptations. You can breathe underwater normally and gain a swimming speed equal to your base Speed.
Until the spell ends, the targets leave their material bodies (
The target object’s weight is greatly increased.
Until the spell ends or you use an action to end it, you step into the border regions of the Ethereal Plane where it overlaps with your current plane.
Until the spell ends, you’re able to move with incredible speed. When you cast the spell and as a bonus action on subsequent turns, you can take the Dash action.
A metallic disc made of force, 3 feet in diameter and hovering 3 feet off the ground, appears within range. It can support up to 500 pounds. If it is overloaded, or if you move more than 100 feet away from it, the spell ends. You can end the spell as an action. While it is not carrying anything, you can use a bonus action to teleport the disk to an unoccupied space within range.
The target gains a flying speed of 60 feet. When the spell ends, the target falls if it is off the ground.
Freedom of Movement
The target ignores
The target, along with anything it’s wearing and carrying, becomes a hovering, wispy cloud. In this form, it can’t attack, use or drop objects, talk, or cast spells.