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Acid Splash

Acid Splash

-level (
)
Duration:

A stinking bubble of acid is conjured out of thin air to fly at the targets, dealing 1d6 acid damage. 

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Air Wave

Air Wave

-level (
)
Duration:

Your deft weapon swing sends a wave of cutting air to assault a creature within range. Make a melee weapon attack against the target. If you are wielding one weapon in each hand, your attack deals an additional 1d6 damage. Regardless of the weapon you are wielding, your attack deals slashing damage.

Blood-Writ Bargain

Blood-Writ Bargain

-level (
)
r
Duration:

This spell creates a pact which is enforced by celestial or fiendish forces. You and another willing creature commit to a mutual agreement, clearly declaring your parts of the agreement during the casting.

r
This spell may be cast as a ritual

Call Lightning

Call Lightning

-level (
)
Duration:

A 60-foot radius storm cloud that is 10 feet high appears in a space 100 feet above you. If there is not a point in the air above you that the storm cloud could appear, the spell fails (such as if you are in a small cavern or indoors).

Cloudkill

Cloudkill

-level (
)
Duration:

You create a sphere of poisonous, sickly green fog, which can spread around corners but not change shape.

Cobra's Spit

Cobra's Spit

-level (
)
Duration:

Until the spell ends, you can use an action to spit venom, making a ranged spell attack at a creature or object within 30 feet.

Conjure Aberration

Conjure Aberration

-level (
)
Duration:

You wrench open a hole in reality and summon a creature from the cracks between the planes.

Conjure Animals

Conjure Animals

-level (
)
Duration:

You summon forth the spirit of a beast that takes the physical form of your choosing in unoccupied spaces you can see. 

Choose one of the following:

Conjure Celestial

Conjure Celestial

-level (
)
Duration:

You summon a creature from the realms celestial.

Conjure Elemental

Conjure Elemental

-level (
)
Duration:

You summon a creature from the Elemental Planes. This creature uses the statistics of a conjured elemental creature (detailed below) with certain traits determined by your choice of its type: air, earth, fire, or water.

The creature is friendly to you and your companions and takes its turn immediately after yours. It obeys your verbal commands. Without such commands, the creature only defends itself.

Conjure Fey

Conjure Fey

-level (
)
Duration:

You summon a creature from the Dreaming. This creature uses the statistics of a fey creature (detailed below) with certain traits determined by your choice of its type: hag, hound, or redcap

The creature is friendly to you and your companions and takes its turn immediately after yours. It obeys your verbal commands. Without such commands, the creature only defends itself.

Conjure Guardian

Conjure Guardian

-level (
)
Duration:

You summon a guardian from base matter.

Conjure Minor Elementals

Conjure Minor Elementals

-level (
)
Duration:

You summon up to 3 creatures from the Elemental Planes. These creatures use the statistics of a minor elemental with certain traits determined by your choice of its type: air, earth, fire, or water.

Convenient Retrieval

Convenient Retrieval

-level (
)
Duration:

You reach into the container and instantly retrieve an object, regardless of its position in the container.

Create Food and Water

Create Food and Water

-level (
)
Duration:

Your magic turns one serving of food or water into 3 Supply. The food is nourishing but bland, and the water is clean. After 24 hours uneaten food spoils and water affected or created by this spell goes bad.

Demiplane

Demiplane

-level (
)
Duration:

You create a shadowy door on the target. The door is large enough for Medium creatures to pass through. The door leads to a demiplane that appears as an empty, 30-foot-cube chamber made of wood or stone. When the spell ends, the door disappears from both sides, trapping any creatures or objects inside the demiplane.

Each time you cast this spell, you can either create a new demiplane, conjure the door to a demiplane you have previously created, or make a door leading to a demiplane whose nature or contents you are familiar with.

Dimension Door

Dimension Door

-level (
)
Duration:

Range: Special (500 feet)

You teleport to any place you can see, visualize, or describe by stating distance and direction such as 200 feet straight downward or 400 feet upward at a 30-degree angle to the southeast.

You can bring along objects if their weight doesn’t exceed what you can carry. You can also bring one willing creature of your size or smaller, provided it isn’t carrying gear beyond its carrying capacity and is within 5 feet.

Eldritch Cube

Eldritch Cube

-level (
)
Duration:

A black, nonreflective, incorporeal 10-foot cube appears in an unoccupied space that you can see. Its space can be in midair if you so desire.

Entangle

Entangle

-level (
)
Duration:

Area: 20-foot square centered on the target

Escape

Escape

-level (
)
Duration:

If you cast this spell while underground or inside a building, you teleport to the outdoor space you occupied most recently within the last 24 hours. You are teleported whether or not the destination is hazardous.

The spell fails if there is 100 contiguous feet of earth or stone or a thin layer of lead in a direct line between you and the destination.

Faithful Hound

Faithful Hound

-level (
)
Duration:

You conjure a phantasmal watchdog. Until the spell ends, the hound remains in the area unless you spend an action to dismiss it or you move more than 100 feet away from it.

Find Familiar

Find Familiar

-level (
)
r
Duration:

Your familiar, a spirit that takes the form of any CR 0 beast of Small or Tiny size, appears in an unoccupied space within range. It has the statistics of the chosen form, but is your choice of a celestial, fey, or fiend (instead of a beast).

Your familiar is an independent creature that rolls its own initiative and acts on its own turn in combat (but cannot take the Attack action). However, it is loyal to you and always obeys your commands.

When the familiar drops to 0 hit points, it vanishes without a trace. Casting the spell again causes it to reappear.

r
This spell may be cast as a ritual

Find Steed

Find Steed

-level (
)
Duration:

You summon a spirit that takes the form of a loyal mount, creating a lasting bond with it.

Flaming Sphere

Flaming Sphere

-level (
)
Duration:

A 5-foot-diameter sphere of fire appears within range, lasting for the duration.

Floating Disk

Floating Disk

-level (
)
r
Duration:

A metallic disc made of force, 3 feet in diameter and hovering 3 feet off the ground, appears within range. It can support up to 500 pounds. If it is overloaded, or if you move more than 100 feet away from it, the spell ends. You can end the spell as an action. While it is not carrying anything, you can use a bonus action to teleport the disk to an unoccupied space within range.

r
This spell may be cast as a ritual

Fog Cloud

Fog Cloud

-level (
)
Duration:

You create a

Forest Army

Forest Army

-level (
)
Duration:

While casting and concentrating on this spell, you enter a deep trance and awaken an army of trees and plants within range. These plants rise up under your control as a grove swarm and act on your initiative. Although you are in a trance and deaf and blind with regard to your own senses, you see and hear through your grove swarm’s senses. You can command your grove swarm telepathically, ordering it to advance, attack, or retreat. If the grove swarm enters your space, you can order it to carry you.

Gate

Gate

-level (
)
Duration:

You create a magic portal, a door between a space you can see and a specific place on another plane of existence. Each portal is a one-sided circular opening from 5 to 25 feet in diameter. Entering either portal transports you to the portal on the other plane. Deities and other planar rulers can prevent portals from opening in their domains.

Gate from Beyond

Gate from Beyond

-level (
)
Duration:

You rend the veil to create a short-range portal from your location to any place you can see, visualize, or describe by stating distance and direction such as 200 feet straight downward or 400 feet upward at a 30-degree angle to the southeast.

Grease

Grease

-level (
)
Duration:

Grease erupts from a point that you can see within range and coats the ground in the target area, turning it into

Heroes’ Feast

Heroes’ Feast

-level (
)
Duration:

The spell summons forth a sumptuous feast with a cuisine of your choosing that provides 1 Supply for a number of creatures equal to twice your proficiency bonus.

Incendiary Cloud

Incendiary Cloud

-level (
)
Duration:

A cloud of burning embers, smoke, and roiling flame appears within range.

Infernal Weapon

Infernal Weapon

-level (
)
Duration:

A weapon formed from the essence of Hell appears in your hands. You must use two hands to wield the weapon. If you let go of the weapon, it disappears and the spell ends.

When you cast the spell, choose either a flame fork or ice spear. While the spell lasts, you can use an action to make a melee spell attack with the weapon against a creature within 10 feet of you. On a hit, you deal 5d8 damage of a type determined by the weapon’s form. On a critical hit, you inflict an additional effect.

Insect Plague

Insect Plague

-level (
)
Duration:

Range: Special (300 feet)

Instant Summons

Instant Summons

-level (
)
r
Duration:

Until the spell ends, a mystical bond connects the target and the precious stone used to cast this spell. Any time after, you may crush the stone and speak the name of the item, summoning it instantly into your hand no matter the physical, metaphysical, or planar distances involved, at which point the spell ends. If another creature is holding the item when the stone is crushed, the item is not summoned to you. Instead, the spell grants you the knowledge of who possesses it and a general idea of the creature’s location.

r
This spell may be cast as a ritual

Instant Window

Instant Window

-level (
)
Duration:

You create a window roughly 4 inches square, centered on the point that you touch. If the surface is more than 1 foot thick or made of materials other than wood, dirt, or stone, the spell fails. The window is sufficiently braced to prevent any structural weakening to the surrounding structure, but otherwise is just a small hole you can look through. The hole lasts for 1 minute, then vanishes. The hole can also be dismissed by the caster as a bonus action.

Mage Hand

Mage Hand

-level (
)
Duration:

A faintly shimmering phantasmal hand appears at a point you choose within range. It remains until you dismiss it as an action, or until you move more than 30 feet from it.

You can use an action to control the hand and direct it to do any of the following: 

  • manipulate an object.
  • open an unlocked container or door.
  • stow or retrieve items from unlocked containers.

The hand cannot attack, use magic items, or carry more than 10 pounds.

Maze

Maze

-level (
)
Duration:

The target is banished to a complex maze on its own demiplane, and remains there for the duration or until the target succeeds in escaping. The target can use an action to attempt to escape, making an Intelligence

Mental Grip

Mental Grip

-level (
)
Duration:

You conjure extensions of your own mental fortitude to keep your foes at bay.

Misty Step

Misty Step

-level (
)
Duration:

You teleport to an unoccupied space that you can see, disappearing and reappearing in a swirl of shimmering mist.

Pestilence

Pestilence

-level (
)
Duration:

A swarm of insects fills the area.

Planar Ally

Planar Ally

-level (
)
Duration:

An entity from beyond the realm material answers your call for assistance. You must know this entity whether it is holy, unholy, or beyond the bounds of mortal comprehension. The entity sends forth a servant loyal to it to aid you in your endeavors. If you have a specific servant in mind you may speak its name during the casting, but ultimately who is sent to answer your call is the entity’s decision. 

Plane Shift

Plane Shift

-level (
)
Duration:

Duration: Instantaneous or Concentration (1 minute)

Produce Flame

Produce Flame

-level (
)
Duration:

You create a flame in your hand which lasts until the spell ends and does no harm to you or your equipment.

Reopen Rift

Reopen Rift

-level (
)
Duration:

If any creature used teleportation or plane shift magic, such as

Secret Chest

Secret Chest

-level (
)
Duration:

You stash a chest and its contents on the Ethereal Plane. To do so, you must touch the chest and its Tiny replica. The chest can hold up to 12 cubic feet of nonliving matter. Food stored in the chest spoils after 1 day.

While the chest is in the Ethereal Plane, you can recall it to you at any point by using an action to touch the Tiny replica. The chest reappears in an unoccupied space on the ground within 5 feet of you. You can use an action at any time to return the chest to the Ethereal Plane so long as you are touching both the chest and its Tiny replica.

Seed Bomb

Seed Bomb

-level (
)
Duration:

Up to four seeds appear in your hand and are infused with magic for the duration. As an action, a creature can throw one of these seeds at a point up to 60 feet away.

Skeleton Crew

Skeleton Crew

-level (
)
r
Duration:

You create up to 15 invisible, mindless, shapeless forces in the vehicle you target, each of which counts as one crew member for that vehicle. These forces do not take up space in the vehicle and cannot take damage or leave the vehicle, although they are destroyed if the vehicle they crew is reduced to 0 hit points. These forces cannot perform any function other than operating the vehicle, which may include basic maintenance such as cleaning the deck of a ship, but not operating any weapons the vehicle possesses.

r
This spell may be cast as a ritual

Sleet Storm

Sleet Storm

-level (
)
Duration:

Area: 40-foot radius cylinder that is 20 feet high

Spirit Guardians

Spirit Guardians

-level (
)
Duration:

You call down spirits of divine fury, filling the area with flitting spectral forms. You choose the form taken by the spirits.

Creatures of your choice halve their Speed while in the area. When a creature enters the area for the first time on a turn or starts its turn there, it takes 3d6 radiant or necrotic damage (your choice).

Stinking Cloud

Stinking Cloud

-level (
)
Duration:

You create a roiling, noxious cloud that hinders creatures and leaves them retching. The cloud spreads around corners and lingers in the air until the spell ends.

Teleport

Teleport

-level (
)
r
Duration:

You teleport the targets instantly across vast distances. When you cast this spell, choose a destination. You must know the location you’re teleporting to, and it must be on the same plane of existence.

Teleportation is difficult magic and you may arrive off-target or somewhere else entirely depending on how familiar you are with the location you’re teleporting to. When you teleport, the Narrator rolls 1d100 and consults Table: Teleport Familiarity.

Familiarity is determined as follows:

r
This spell may be cast as a ritual

Teleportation Circle

Teleportation Circle

-level (
)
Duration:

You draw a 10-foot diameter circle on the ground and open within it a shimmering portal to a permanent teleportation circle elsewhere in the world. The portal remains open until the end of your next turn. Any creature that enters the portal instantly travels to the destination circle.

Permanent teleportation circles are commonly found within major temples, guilds, and other important locations. Each circle has a unique sequence of magical runes inscribed in a certain pattern called a sigil sequence.

Transport via Plants

Transport via Plants

-level (
)
Duration:

You create a magical pathway between the target and a second plant that you’ve seen or touched before that is on the same plane of existence. Any creature can step into the target and exit from the second plant by using 5 feet of movement.

Tree Stride

Tree Stride

-level (
)
Duration:

Until the spell ends, once per round you can use 5 feet of movement to enter a living tree and move to inside another living tree of the same kind within 500 feet so long as you end your turn outside of a tree. Both trees must be at least your size. You instantly know the location of all other trees of the same kind within 500 feet. You may step back outside of the original tree or spend 5 more feet of movement to appear within a spot of your choice within 5 feet of the destination tree.

Unholy Star

Unholy Star

-level (
)
Duration:

Area: Four 5-foot radius spheres

A meteor ripped from diabolical skies streaks through the air and explodes at a point you can see 100 feet directly above you. The spell fails if you can’t see the point where the meteor explodes.

Unseen Servant

Unseen Servant

-level (
)
r
Duration:

You create an

r
This spell may be cast as a ritual

Void Maw

Void Maw

-level (
)
Duration:

You reach out into the perilous void to create an orb of hungry shadows, making a ranged spell attack that deals 1d6 necrotic damage. Inanimate corpses and Tiny or smaller nonmagical objects hit by this spell disintegrate into nothing. If this spell kills a creature, the corpse disintegrates into nothing.

Wall of Thorns

Wall of Thorns

-level (
)
Duration:

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns on a solid surface. You can choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

Web

Web

-level (
)
Duration:

Thick, sticky webs fill the area,

Wish

Wish

-level (
)
Duration:

This is the mightiest of mortal magics and alters reality itself.

The safest use of this spell is the duplication of any other spell of 8th-level or lower without needing to meet its requirements (including components).

You may instead choose one of the following:

Word of Recall

Word of Recall

-level (
)
Duration:

Range: 5 feet

The targets instantly teleport to a previously designated sanctuary, appearing in the nearest unoccupied space to the spot you designated when you prepared your sanctuary.

You must first designate a sanctuary by casting this spell within a location aligned with your faith, such as a temple dedicated to or strongly linked to your deity.