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Ork Urk

Challenge
Tags
str
14
dex
10
con
16
int
10
wis
10
cha
12

AC 13 (Constitution)

HP 45 (6d8 + 18; bloodied 22)

Speed 40 ft.


Proficiency +2; Maneuver DC 12

Saving Throws Str +4, Dex +2, Con +5

Skills Athletics +4, Intimidation +3, Perception +2, Survival +2

Senses passive Perception 12

Languages any one


Bloodied Frenzy. While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage.

Unarmored Defense. The berserker’s AC equals 10 + their Dexterity modifier + their Constitution modifier.


ACTIONS

Multiattack. The berserker attacks twice.

Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.

Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Aggressive Charge. The urk moves up to their Speed towards an enemy they can see or hear.

Description

Warriors who fight on the front lines of an orc war horde gain a special title: “urk”, meaning “doomed.” Other orc warriors treat urks with the deference due the sacred nature of their rage and sacrifice.

Encounters

CR 0–2 1d8 warriors ; 1d4 dragonbound , shadow elf , or warhordling orc warriors berserker ; ork urk

Treasure ivory hunting horn (75 gp), potion of animal friendship

CR 3–4 1d4 + 4 dragonbound , shadow elf , or warhordling orc warriors ; warrior band ; 2 berserkers ; berserker with 1d6 + 2 warriors ; berserker with black bear , dire wolf , or druid ; ork urk with 1d6 + 2 warhordling orc warriors

Treasure dragon-tooth necklace (250 gp), eyes of the eagle

CR 5–10 3 to 4 berserkers riding axe beaks , camels , elk , or riding horses ; berserker with 2 warrior bands and brown bear , druid , or saber-toothed tiger ; 3 to 5 ork urks]; [[orc urk with 1d10 + 10 warhordling orc warriors ; warhordling orc war chief with 1d10 + 2 warhordling orc warriors ; champion warrior ; shadow elf champion warrior ; duelist ; shadow elf champion warrior with 1d10 + 2 shadow elf warriors

Treasure silver drinking ewer (250 gp), gold and spinel gemstone necklace (250 gp), 2 gold rings (75 gp each), 3 amber gemstones (100 gp each), potion of stone giant strength , boots of speed

CR 11–16 champion warrior with 4 to 6 berserkers ; warhordling orc war chief with warhordling orc eye , 2 ork urks , and 1d10 + 2 warhordling orc warriors ; 2 shadow elf champion warriors] with 1d10 5 [[shadow elf warrior

Treasure 1,400 gp, 5 amethyst gemstones (100 gp each), silver and topaz crown (2,500 gp), 2 potions of invisibility , Horn of Valhalla (bronze)

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.