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Stuffed Crab

Challenge
Terrain
str
20
dex
4
con
10
int
10
wis
1
cha
8

AC 14 (natural armor)

HP 104 (16d12; bloodied 52)

Speed 40 ft., swim 40 ft.


Proficiency +3; Maneuver DC 16

Skills -

Damage Immunities poison

Damage Resistances necrotic

Damage Vulnerabilities bludgeoning

Condition Immunities fatigued , poisoned

Senses blindsight 30 ft., darkvision 60 ft., passive Perception 9

Languages


Ghouls. The crab contains 7 ghouls . Due to the huge crab’s state of decay, the location struck matters. Creatures who attack it must choose one of the squares it occupies that they can target. On a successful hit, a ghoul falls prone into that space.  When the crab is reduced to 0 hit points, any ghoul still inside takes crawls out on its turn.


ACTIONS

Multiattack. The huge skeletal crab makes two pincer attacks.

Pincer. Melee Weapon Attack: +8 to hit; reach 10 ft., one target. Hit: 17 (3d8 + 5) slashing damage. On a success, the target must make a DC 16 Strength or Dexterity saving throw or become grappled (escape DC 16). The crab can grapple up to two creatures.


BONUS ACTIONS

Stuffing. If the crab has a Medium or smaller creature grappled , it stuffs the creature into its shell, taking 5 points of damage itself but trapping its target. The creature moves with the crab, but is considered restrained (escape DC 16). Every turn the creature remains restrained, each ghoul that is still inside the crab can make an attack against it with disadvantage .

Combat

The crab prioritizes grappling creatures and stuffing them into its exoskeleton, despite the damage it takes.

Description

This huge undead crab is stuffed with ghouls .

Monster Type Description

Undead are supernatural creatures or spirits that are no longer alive but are still animate. Some have been reanimated by magic spells, such as skeletons . Others, like vampires , are the products of an evil ritual or curse.