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Partisan

Class

There comes a time when a war must be fought, but attempting to confront the enemy on the battlefield would be tantamount to mass suicide. It is in grim times such as these that partisans arise, experts at unconventional and asymmetrical warfare.


Level 3Declared Enemy

At 3rd level, you learn to focus your hunting abilities on ideological enemies. You may declare the humanoid forces of an organization or nation as your Studied Adversary.


Level 3Blending In

Also at 3rd level you learn the tricks to lay low among civilian populations until the time comes to strike. You gain proficiency with the disguise kit and a single rare weapon with the stealthy property.

You also gain advantage on Stealth and Deception checks to avoid the notice of any creatures that are searching for you.


Level 7Creature of the City

At 7th level, you become adept at urban warfare. Choose a single settlement that you have occupied for at least a week. While within the limits of that city, you gain the benefits of your Familiar Terrain ability. You may only benefit from this feature in one settlement at a time. If you return to a settlement where you previously had these benefits, you decrease the time it takes to receive these benefits by a number of days equal to your proficiency bonus. Additionally, choose one of the following benefits.

Urban Bounty

While in a settlement where Creature of the City applies, you may Hunt and Gather within the city, reflecting your stealing from the occupiers, foraging in waste bins, or receiving support from a friendly populace.

Hideout

While in a settlement where Creature of the City applies, you gain free use of a city bolthole (page 368, Adventurer’s Guide). It takes an hour to move the contents of your city bolthole to a new location.


11th LevelDefiant Will

At 11th level you gain proficiency in Wisdom saving throws .


Level 15Symbol of Resistance

At 15th level, your legend has spread far and wide. Choose one of the following.

Inspirational

You can make a speech at least 10 minutes long to a group of up to 30 friendly creatures. Creatures that hear your speech gain an expertise die on attack rolls against your Studied Adversary and on saving throws to resist being frightened or charmed . This effect lasts for a number of hours equal to your proficiency bonus.

Fearsome

As a bonus action, you can spend a use of this ability to choose a Studied Adversary designated with your Declared Enemy ability to make a contested Intimidation check against. You are considered proficient in Intimidation for the purposes of this feature. On a failure, the creature becomes frightened of you until the end of your next turn. On subsequent turns, you can use your bonus action to spend another use of this feature and extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you. On a success, the creature is unaffected and is immune to being frightened by you in this manner for 24 hours.

Once you have used the chosen feature a number of times equal to your proficiency bonus, you can’t use it again until you finish a long rest .