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Children of Zev

Across the Astral Plane sail the ships of the Children of Zev. Pirates of the most joyous order, the Children of Zev fly their black flag with the symbol of Zev (resembling a sharp, barbed V with looping arms) emblazoned in gold at its heart. For while they are pirates, it is certainly true, they are among the more noble. Even as they battle their hated foe, the khalkoi, they do so with a heart bursting with hope against all odds.


Characters raised in the child of zev culture have a variety of traits in common.

Boarding Action. Rushing into combat is as much an art as a necessity for a pirate. You learn the Bounding Strike combat maneuver and gain a pool of exertion points equal to half your proficiency bonus that can only be used for this maneuver.

Brainwave Rider. The Astral Sea reacts to the emotions around it, causing suddenly rough waters, but you’ve learned to keep your feet. You gain an expertise die on saving throws against effects that would knock you prone , and on saving throws made to resist being shoved.

Move as One. A sharp noise can end a successful raid before it begins. When making a Stealth check you may allow one ally within 15 feet to benefit from your roll. Once you have used this feature a number of times equal to your Charisma modifier (minimum 1), you cannot use it again until you have finished a long rest .

Additionally, once per long rest , you can use your reaction to enter a state of focus for up to 1 minute that enables you to take the Help action as a bonus action. This requires concentration like a spell.

Languages. You know how to read, sign, and speak Common and one other language of your choice.