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Fey Court

Civilizations in the Dreaming can seem absurd, but they have their rulers just as in the Waking. Whether having their servants serve as living croquet hoops, leading musical numbers after kidnapping babes, or cursing peasants with donkey heads just for a laugh, the fey courts tend to seem capricious. Seldom, however, are they murderous as long as you play along with their games, and so those who live under their rule are often clever or obsequious to stay in favor.

Another ubiquitous trait of these fey citizens is how they emulate the customs and livelihoods of the nearby peoples in the Waking. Many have the trappings of a job, though payment takes odd forms: favors are common, and trinkets of the Waking have quite the cachet.


Characters raised in the fey court culture, even if they’re not fey themselves, share a variety of traits in common with one another.

Casual Charm. You know the friends cantrip.

Court Games. You are proficient in one of the following: Culture, Deception, Insight, Performance, Persuasion, or Stealth.

Other Games, Too. You are proficient with one musical instrument or gaming set of your choice.

Not It. When a creature makes an attack roll with disadvantage against you, but before the outcome is known, you can use your reaction to roll an additional d20 and select which of the 3 the attacker uses. Once you have used this trait, you cannot use it again until you finish a long rest .

Languages. You can speak, read, write, and sign Common, Sylvan, and one other language.