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Breadcrumb

Mirage Effects

Level

Mirage

Effect

1

Oasis

The adventurer rushes ahead across the blistering terrain, only to discover there is no source of water. The adventurer loses 1 Supply in their haste.

2

Wealth

Seeing an unimaginable pile of wealth, the adventurer empties their backpack to hold it all. After 1 minute the adventurer comes to their senses and realizes the wealth is merely sand and rocks, but something they cast aside has been lost in the sand—a cherished trinket, common magic item, money pouch, or similar. Recovering the item takes 1d6 hours as they are forced to dig through the sand.

3

Enemy

A terrible enemy charges out of the sand towards the adventurer. Reacting on instinct, the adventurer fights ferociously with the enemy for several minutes before it disappears. The adventurer is rattled for the next 2(1d4) hours.

4

Proclamation

A vision of a god, patron, or ruler, demands the adventurer perform a meaningless task. Treat this as though the adventurer were targeted by a suggestion spell where the caster maintains concentration for the full duration and never deals damage to the adventurer.