Zombie Spit
Magical; hazard
Region: Dungeons, Haunted Lands, Underland Realms (caves, sites of spontaneous undead rising, sites frequently inhabited by undead)
Resembling a blackened patch growing on floors or walls, zombie spit is a particularly virulent black mold that responds well to certain necromantic magic. Simply being near zombie spit severely impacts one’s ability to breathe. Creatures who enter into an area within 30 feet of any zombie spit without holding their breath or taking similar precautions must succeed on a DC 14 Constitution saving throw or take 6 (2d6) necrotic damage and become poisoned for the next hour. This does not effect creatures that do not need to breathe.
Zombie Spit Tincture
Rare, inhaled, instantaneous, cost 1,500 gold
Distilled from noxious mold that grows in places with necromantic energy, this tincture is even more potent, though its effective range has decreased. A creature makes a DC 16 Constitution saving throw when subjected to this poison, and on a failure it becomes poisoned for 1 hour and takes 22 (5d8) necrotic damage, or half as much damage on a success.