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Conjure Animals

Class(es)
Casting Time
Components:
Duration:
Concentration ( 1 hour )

You summon forth the spirit of a beast that takes the physical form of your choosing in unoccupied spaces you can see. 

Choose one of the following:

  • One beast of CR 2 or less
  • Two beasts of CR 1 or less
  • Three beasts of CR ½ or less

Beasts summoned this way are allied to you and your companions. While it is within 60 feet you can use a bonus action to mentally command a summoned beast. When you command multiple beasts using this spell, you must give them all the same command. You may decide the action the beast takes and where it moves during its next turn, or you can issue a general command, such as guarding an area. If not given a command, a conjured beast only defends itself.

Cast at Higher Levels

The challenge rating of beasts you can summon increases by one step for each slot level above 3rd. For example, when using a 4th-level spell slot you can summon one beast of CR 3 or less, two beasts of CR 2 or less, or three beasts of CR 1 or less.

Rare Versions

Nevard’s Naturalized Conjure Animals. This spell does not require your concentration .