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Disintegrate

Class(es)
Casting Time
Target
One creature, object, or creation of magical force
Components:
lodestone and pinch of dust
Duration:
Instantaneous
Saving Throw
Dexterity negates

A pale ray emanates from your pointed finger to the target as you attempt to undo it.

The target takes 10d6 + 40 force damage. A creature reduced to 0 hit points is obliterated, leaving behind nothing but fine dust, along with anything it was wearing or carrying (except magic items). Only true resurrection or a wish spell can restore it to life.

This spell automatically disintegrates nonmagical objects and creations of magical force that are Large-sized or smaller. Larger objects and creations of magical force have a 10-foot-cube portion disintegrated instead. Magic items are unaffected.

Cast at Higher Levels

The damage increases by 3d6 for each slot level above 6th.