Confusion
Confusion
You assault the minds of your targets, filling them with delusions and making them
Dominate Beast
Dominate Beast
You assert control over the target’s mind and it is
Dominate Monster
Dominate Monster
You assert control over the target’s mind and it is
Dominate Person
Dominate Person
You assert control over the target’s mind and it is
Dramatic Sting
Dramatic Sting
You
Enthrall
Enthrall
You weave a compelling stream of words that captivates your targets.
Feeblemind
Feeblemind
You blast the target’s mind, attempting to crush its intellect and sense of self. The target takes 4d6 psychic damage.
On a failed save, until the spell ends the creature’s Intelligence and Charisma scores are both reduced to 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way, but it is still able to recognize, follow, and even protect its allies.
Friends
Friends
Once before the start of your next turn, when you make a Charisma ability check against the target, you gain an expertise die. If you roll a 1 on the ability or skill check, the target realizes its judgment was influenced by magic and may become hostile.
Geas
Geas
You give a command to a target which can understand you.
Heroism
Heroism
The target’s spirit is bolstered.