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Breadcrumb

Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Sort descending Action Type Summary Source
Doubleteam 1 1st degree Sanguine Knot Bonus Action A nearby ally can push a creature as a bonus action. Adventurer's Guide
Legion Stance 1 1st degree Sanguine Knot Bonus Action (Stance) An ally can attack a foe you hit with a critical hit. Adventurer's Guide
Shield Wall 1 1st degree Sanguine Knot Bonus Action Adjacent allies with shields gain +2 AC. Adventurer's Guide
Shoulder Check 1 1st degree Sanguine Knot Reaction Shove a creature 10 feet when it attacks an ally. Adventurer's Guide
Back To Back 1 2nd degree Sanguine Knot Action Both you and an adjacent ally gain +2 AC. Adventurer's Guide
Double Tackle 3 2nd degree Sanguine Knot Action You and an ally knock a creature prone. Adventurer's Guide
Dual Grapple 2 2nd degree Sanguine Knot Bonus Action You and an ally restrain a creature. Adventurer's Guide
Follow-Up Topple 2 3rd degree Sanguine Knot Reaction Attack a creature an ally has attacked to knock it prone. Adventurer's Guide
Hurl Ally 3 3rd degree Sanguine Knot Bonus Action Throw a smaller ally at a creature within 20 feet. Adventurer's Guide
Look At Me! 2 3rd degree Sanguine Knot Action Turn your weapon attacks into distractions that allow allies to move through the battlefield more freely. Adventurer's Guide
Bodyguard 3 4th degree Sanguine Knot Reaction Take a hit for an ally and reduce the damage it inflicts on you. Adventurer's Guide
Brotherhood Stance 3 4th degree Sanguine Knot Bonus Action (Stance) Take the Help action whenever you hit with a melee weapon attack. Adventurer's Guide
Doubletime 2 4th degree Sanguine Knot Action You and up to 3 allies can disengage and move their Speed. Adventurer's Guide
Rallying Cry 3 5th degree Sanguine Knot Reaction Use a reaction to inspire an ally to fight onward when they take a hit. Adventurer's Guide
United We Stand 3 5th degree Sanguine Knot Action Fall upon an enemy in concert with your allies and make their attacks more effective with every blow struck. Adventurer's Guide
Cavalier Stance 1 1st degree Spirited Steed Bonus Action (Stance) Increase your mount’s AC. Adventurer's Guide
Lancer Strike 1 1st degree Spirited Steed Action Deal extra damage and knock your target prone with a lance. Adventurer's Guide
Mounted Charge 2 1st degree Spirited Steed Action Move your mount’s Speed and gain advantage on your first attack. Adventurer's Guide
Riding Leap 1 1st degree Spirited Steed Bonus Action Increase the size of your mount’s jump. Adventurer's Guide
Rearing Menace 3 2nd degree Spirited Steed Action Frighten nearby foes from atop your mount. Adventurer's Guide
Spur Mount 1 2nd degree Spirited Steed Reaction Grant advantage to your mount’s ability checks and saving throws. Adventurer's Guide
Trample 2 2nd degree Spirited Steed Bonus Action Move and knock those in your path prone. Adventurer's Guide
Launched Strike 2 3rd degree Spirited Steed Action Leap from your mount to score a critical hit against an enemy. Adventurer's Guide
Sacrifice Mount 2 3rd degree Spirited Steed Reaction Make your mount the target of an attack. Adventurer's Guide
Saddled Blows 3 3rd degree Spirited Steed Action On a hit, make your target confused, prone, or slowed. Adventurer's Guide
Prodigious Leap 3 4th degree Spirited Steed Reaction Use a reaction and spur your mount to jump impossible distances. Adventurer's Guide
Spirited Whistle 2 4th degree Spirited Steed Action As long as you can see your mount, with but a whistle it rushes to your side. Adventurer's Guide
Steely Steed Stance 3 4th degree Spirited Steed Bonus Action (Stance) Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt. Adventurer's Guide
Reassuring Pat 3 5th degree Spirited Steed Reaction Encourage your mount and restore some of its hit points. Adventurer's Guide
Wheeling Charge 3 5th degree Spirited Steed Action Caper about an enemy and rain down attacks from atop your mount, circling back with every strike. Adventurer's Guide

Pagination