Skip to main content

Breadcrumb

Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Sort descending Action Type Summary Source
Imposing Glare 1 1st degree Tempered Iron Bonus Action Frighten a nearby foe. Adventurer's Guide
Purge Magic 1 1st degree Tempered Iron Reaction Make a melee attack against an enemy casting a spell. Adventurer's Guide
Striding Swings 1 1st degree Tempered Iron Action Move up to 15 feet though hostile spaces. Adventurer's Guide
Zealous Stance 1 1st degree Tempered Iron Bonus Action (Stance) Gain expertise dice on attacks in exchange for granting expertise dice to your foes. Adventurer's Guide
Faith Within 1 2nd degree Tempered Iron Reaction Reroll a saving throw when charmed, frightened, poisoned, or stunned. Adventurer's Guide
Gaze Of Conviction 2 2nd degree Tempered Iron Bonus Action Force a creature to attack you. Adventurer's Guide
Stunning Assault 3 2nd degree Tempered Iron Action Stun your target with a successful attack. Adventurer's Guide
Break Spell 2 3rd degree Tempered Iron Reaction Make a melee attack against an enemy casting a spell. Adventurer's Guide
Defy Magic 2 3rd degree Tempered Iron Reaction Make a spellcaster miss you with its spell attack. Adventurer's Guide
Dispelling Assault 2 3rd degree Tempered Iron Action Your attacks are critical hits on rolls of 19–20 and they end spells. Adventurer's Guide
Devoted Assault 3 4th degree Tempered Iron Bonus Action Ignoring other enemies allows you to strike one foe more accurately. Adventurer's Guide
Disrupting Charge 2 4th degree Tempered Iron Reaction Dart up to an opponent casting a spell and strike them, possibly disrupting the magic. Adventurer's Guide
Spell Shattering Strike 2 4th degree Tempered Iron Reaction Disrupt an enemy’s spellcasting and fray the magic to disorient them as well. Adventurer's Guide
Branding Steel 3 5th degree Tempered Iron Bonus Action Brand a foe to make it reticent to approach or attack you. Adventurer's Guide
Burning Embers of Faith 3 5th degree Tempered Iron Reaction Use a reaction when you would be reduced to 0 hit points to heal yourself. Adventurer's Guide
Bounding Strike 1 1st degree Tooth and Claw Action Jump at an enemy and use your ability check as your attack roll. Adventurer's Guide
Raking Strikes 2 1st degree Tooth and Claw Action On a hit, hit the target again with disadvantage. Adventurer's Guide
Ride Enemy 2 1st degree Tooth and Claw Reaction Jump onto a larger creature. Adventurer's Guide
Springing Stance 1 1st degree Tooth and Claw Bonus Action (Stance) Increase your jump distances. Adventurer's Guide
Expert Tumble 2 2nd degree Tooth and Claw Bonus Action Increase your AC as long as you move at full Speed Adventurer's Guide
Leaping Strike 1 2nd degree Tooth and Claw Action Move up to 40 feet and either push or knock your target prone. Adventurer's Guide
Primal Intercept 2 2nd degree Tooth and Claw Reaction Attack a creature which grapples you. Adventurer's Guide
Gut Strike 3 3rd degree Tooth and Claw Reaction Strike your enemy and cause fatigue. Adventurer's Guide
Rake 1 3rd degree Tooth and Claw Action Do extra damage when making multiple attacks. Adventurer's Guide
Wild Capering 1 3rd degree Tooth and Claw Bonus Action Move and gain a climb speed. Adventurer's Guide
Blind Instinct 3 4th degree Tooth and Claw Bonus Action Briefly see without the use of sight and use a reaction to chase down a fleeing enemy. Adventurer's Guide
Bloody Roar 3 4th degree Tooth and Claw Action Unleash a powerful yell that injures and frightens your foes. Adventurer's Guide
Mercurial Striking Stance 1 4th degree Tooth and Claw Bonus Action (Stance) Focus on making every hit with a natural weapon, unarmed strike, or dual-wielding weapon have a satisfying impact. Adventurer's Guide
Furious Barrage 3 5th degree Tooth and Claw Action Make a frenetic series of attacks until one of your strikes misses. Adventurer's Guide
Wounded Animal Gambit 3 5th degree Tooth and Claw Reaction Pretend to die and then strike when an opponent makes themself vulnerable. Adventurer's Guide

Pagination