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Canicore

Challenge
str
16
dex
14
con
16
int
8
wis
12
cha
8

AC 14 (natural armor)

HP 51 (6d10 + 18; bloodied 25)

Speed 30 ft.


Proficiency +2; Maneuver DC 13

Senses darkvision 60 ft., passive Perception 11

Languages Common

Pack Tactics. The canicore has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the creature and not incapacitated .

Gliding 30ft. Gliding allows the canicore to move horizontally 1 foot for every 1 foot it descends, falling if it moves less than 5 feet each turn.

Poison Stinger. A creature that takes damage from the canicore’s tail must succeed on a DC 13 Constitution saving throw or become poisoned . It can repeat the saving throw at the end of each of its turns, ending the effect on a success.


ACTIONS

Multiattack. The canicore attacks with its bite and its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the canicore moves at least 20 feet straight towards the target before the attack, the target makes a DC 13 Strength saving throw , falling prone on a failure.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage.


REACTIONS

Tail Whip. If a creature the canicore can see hits it with a melee attack, the canicore attacks the attacker with its tail.

Description

Canicores are the descendants of a long-ago magical experiment. Looking for amenable guardians, Mount Jino’s erstwhile wizard fused wyverns and large dogs. Just as talkative and far more willing to serve than manticores, they chatter constantly amongst themselves and seek out suitably powerful masters. Their bodies resemble an oversized greyhound with a long tail ending in a large stinger, and they are often found in small packs of three or four. They have small, elongated faces resembling a pixie’s and a thin membrane stretches between their limbs.

Monster Type Description

Monstrosities are magical beings usually native to the Material Plane. Some monstrosities combine the features of beasts and humanoids, like centaurs . Others have bizarre or unnatural appearances, like many-tentacled ropers . Monstrosities could only arise in a world suffused with magic.