Dizziness
Casting Time
              
          Range
              
          Target
              One creature 
          Components: 
      
    Duration: 
          
          
    1 round
 
            Saving Throw
              Wisdom negates
          The target’s balance becomes unsteady. It has disadvantage on all saving throws against effects that would knock it prone. Whenever the target falls prone, it takes 1d6 bludgeoning damage. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Rare Versions
              Rare: D’Amandre’s Fainting Dizziness. A creature that fails its save is immediately knocked prone, taking damage as usual.
Source
              
          