Heritages
Heritages
| Heritage | >Description | Source |
| Birdfolk | Winged, feathered avians able to glide or fly. |
Freelinking: Node title Gate Pass Gazette does not exist
|
| Cervid | Humanoid deerfolk, fleet of foot with mighty antlers |
Freelinking: Node title Gate Pass Gazette does not exist
|
| Chrysalian | Diminutive, insectoid fey that hail from the Dreaming. |
Freelinking: Node title Gate Pass Gazette does not exist
|
| Constructed | Artificial beings powered by a renewable energy source. |
Freelinking: Node title Gate Pass Gazette does not exist
|
| Dragonborn | Draconic humanoids with deadly breath weapons. | Adventurer's Guide |
| Dreamborn | Fey folk with deep ties to the Dreaming. |
Freelinking: Node title Gate Pass Gazette does not exist
|
| Dryadborn | Those with ties to both dryads and mortals. |
Freelinking: Node title Gate Pass Gazette does not exist
|
| Deva | Reincarnated immortals with memories of past lives. | Adventures in ZEITGEIST |
| Doppelgänger | Shapechangers who can adopt the appearance of others. | Dungeon Delver's Guide |
| Dwarf | Hardy, long-lived folk with an innate ability to build. | Adventurer's Guide |
| Elf | Ancient beings with supernatural grace. | Adventurer's Guide |
| Galeoni | Shark-people with powerful jaws. |
Freelinking: Node title Gate Pass Gazette does not exist
|
| Garoul | Wolf-people with hunting instincts and a connection to the wild. |
Freelinking: Node title Gate Pass Gazette does not exist
|
| Gnoll | Humanoid hyenas with strong jaws. | Adventures in ZEITGEIST |
| Gnome | Diminutive folk with innate magic. | Adventurer's Guide |
| Goblin | Small, nimble goblinoids often reviled by others. | Adventures in ZEITGEIST |
| Halfling | Brave folk who stand 3-feet tall. | Adventurer's Guide |
| Human | Short-lived people with great potential. | Adventurer's Guide |
| Kobold | Small, reptilian humanoids known as clever tricksters. | Adventures in ZEITGEIST |
| Lizardfolk | Cold-blooded reptilian humanoids. | Adventures in ZEITGEIST |
| Madrai | Dog-people who aren't great at bluffing at cards |
Freelinking: Node title Gate Pass Gazette does not exist
|
| Minotaur | Humanoids with cloven hooves and the head of a bull. | Adventures in ZEITGEIST |
| Motley | Patchwork folk with animal features. | Dungeon Delver's Guide |
| Mycelial | Small fungus-folk resembling capped mushrooms. | Dungeon Delver's Guide |
| Oozefolk | Jelly-like humanoids able to morph their shape. | Dungeon Delver's Guide |
| Oxfolk | Bovine-esque people with large, curving horns. |
Freelinking: Node title Gate Pass Gazette does not exist
|
| Orc | Strong, tusked humanoids with primal instincts. | Adventurer's Guide |
| Pantheran | Wildcat-like people from a range of climates. |
Freelinking: Node title Gate Pass Gazette does not exist
|
| Planetouched | Mortal beings with the immortal ancestry of fiends or angels. | Adventurer's Guide |
| Planetouched: Elementaari | Mortal beings with the immortal ancestry of genies and other elementals |
Freelinking: Node title Gate Pass Gazette does not exist
|
| Pode | Octopus-like people with multiple tentacles. |
Freelinking: Node title Gate Pass Gazette does not exist
|
| Ratling | Rodent-like humanoids with an unknown origin. | Dungeon Delver's Guide |
| Rockborn | Powerful folks made of stone. | Dungeon Delver's Guide |
| Shadowcast | Creatures who are reflections of a counterpart on the material plane |
Freelinking: Node title Gate Pass Gazette does not exist
|
| Spiderfolk | A mysterious arachnoid people with extra arms. |
Freelinking: Node title Gate Pass Gazette does not exist
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| Trollkin | Relations to the many kinds of troll. |
Freelinking: Node title Gate Pass Gazette does not exist
|
| Zevite | Outsiders from the astral planes who believe in living life to the fullest |
Freelinking: Node title Gate Pass Gazette does not exist
|
Voidrunner Heritages
| Heritage | >Description | Source |
| Android | Artificial beings with a variety of configurations. | Voidrunner's Codex |
| Axon | Large, furry, bipedals known for their great strength. | Voidrunner's Codex |
| Grey | Small cerebral aliens who possess innate psionic powers. | Voidrunner's Codex |
| Houseki | Crystalline entities which grow all through their lifespan. | Voidrunner's Codex |
| Human | Short-lived people with great potential. | Voidrunner's Codex |
| Hurroc | Fierce, horned folk with evolved adrenal glands. | Voidrunner's Codex |
| Keridani | Psionic insectoids. | Voidrunner's Codex |
| Naato | Reptilian species with scales and a tail. | Voidrunner's Codex |
| Sipher | Small hiveminded folk with innate links to planetary bodies. | Voidrunner's Codex |
Spinner Cult
Spinner Cult
While some Spinner cults are isolationist, just as many have woven themselves and their families into the thread of large cities. Regardless, such acolytes were pressured to be constantly alert to any small omen or sign of prophecy and to take them very seriously, and this pressure most likely still sticks with them long afterwards.
These cults are almost always started by a central figure who claims to have received a vision from the Fate Spinner herself. In rare cases,they may have even crossed over accidentally into the Silver Hollows and been sent back on a mission from the Fate Spinner or have communicated with one of her servants, such as a fateholder . Just as often, however, these central figures have no genuine tie to the Mother of Law and build the cult with the presumption that their devotion in starting a cult will be rewarded with visions. A member’s relationship to this central figure, who may have even changed or been replaced over their time in the cult, will heavily reflect their feelings on this past.
These cults are often cutthroat and confrontational. Those who follow the Fate Spinner know that only a slim fraction of them truly have a kind fate to look forward to, and as such, they sabotage one another and compete ruthlessly in search of signs that will prove they are one of the lucky few who will reach enlightenment. In truth, this prophecy is often self-fulfilling, as their willingness to sell one another out is most often their downfall. Much as large groups of spiders will devour one another, Spinner cults are held back by their own infighting.
Characters raised in spinner cults share a variety of traits in common with one another.
Necessary Skills. Survival in these cults is often dependent on the individual’s ability to spot even the flimsiest supposed omen and to anticipate (or obfuscate) betrayal. You gain proficiency in either Deception or Insight and either Investigation or Perception.
Cold Read. Getting ahead in Spinner cults often involves a carefully-applied mix of trickery and showmanship to appear prescient. When you first meet someone new and interact with them personally for at least 1 minute, you can ask the Narrator one question about them. This question must be a surface-level question about their personality or life, such as “do they have children?”, “what do they think of the Duke?”, or “what do they want right now?”. You have advantage on the next Deception, Persuasion or Insight check you make that uses this knowledge to benefit you.
Discreetly Armed. Even while armed, you know how to be discreet and nonthreatening. You gain an expertise die on checks made to persuade others to let you remain armed or to conceal weapons or items about your person.
Oracular Talent. You know one Divination cantrip or 1st-level Divination spell of your choice. If you choose a 1st-level spell, you can cast it once without spending a spell slot or providing material components, and must finish a long rest before you can do so again. Your spellcasting ability for this spell is Intelligence or Wisdom (whichever is highest).
Languages. You speak, read, write and sign in Common and Undercommon
Stuffed Crab
Stuffed Crab
Sewer Walker
Sewer Walker
Earless Hungerer
Earless Hungerer
Askwise Keeper
Askwise Keeper
Hex
Hex
You levy a mild
Fateholder
Fateholder
Third Party Products
Third Party Products
This is a list of products created for Level Up under the Level Up Compatibility Logo License.
These products are not created by or sold by EN Publishing, and are listed here merely as a helpful reference.
NOTE! DriveThruRPG has a category page for Level Up: A5E where you can find all the official and third party products sold on that platform in one place.
Also see the free fan resources page hosted at EN World for more Level Up material for your games, including useful tools, reference sheets, spreadsheets, and more!
Want to be listed here? Be sure to let us know about your product (or we won't know!) and make use of the Level Up Compatibility Logo License!
Ace's Adventuring Guides
-
Ace's Adventuring Guide to Necromancy (9 page PDF). 5 necromantic archetypes.
Anthony Alipio
- The Sugar Crumb Fairy (20 page PDF). A one-shot adventure set in the Plane of Faerie.
- Til Undeath Do Us Part (24 page PDF). Adventure for levels 2-3.
Arms
- Alternate Level Up Character Sheet (6 page PDF; free).
- Class Specific Character Sheets (6 page PDF; free).
DM Sarah
- Stranger Sights: Challenges for 5e and Advanced 5e (85 page PDF, softcover). 40 microsettings, each with an exploration challenge.
Homebrew and Hacking
Adventures
- Dragons vs Biplanes (30 page PDF; free). One-shot adventure for 8th level characters.
Crafting Series
- Crafting Personalized Feats (40 page PDF). Point system for designing feats.
- Crafting Heritages and Cultures (48 page PDF, softcover). Points-based system for designing A5E heritages and cultures.
Vehicles
- One if By Land, Two if by Sea, Three if by Air (48 page softcover). New vehicles, rules, and an 8th level adventure.
Game Aids and Resources
- Advanced Weapon Mastery (10 page PDF; free). New weapon mastery rules.
- West Marches Style - Simplified Encumbrance for A5e. (2 page PDF; free). Rules to make looting more plausible without a lot of bookkeeping.
- A Delightful Dozen. (12 page PDF). For your delight and delectation here is a collection of some rather exciting magic items.
- Worlds To-Go: The Elysians. (62 page PDF). Internal jumpstart rules to create plot hooks and explore a microsetting inspired by mythic Greece, including maps, heritages, cultures, backgrounds, and more.
Battle Ready Pre-gens
- Charity, Human Adept 1
- Lorna, Half Elf Fighter 1
- Lorna, Half Elf Fighter 2
- Nimrodelle, Halfing Marshal 1
- Orion, Dwarf Ranger 1
- Thistle, Gnome Herald 1
- Trelloni, Tiefling Warlock 1
- Trelloni, Tiefling Warlock 2
Ready Made Heritages
- Arboreals, Brownies, Merfolk and Unicorns (6 page PDF). New heritages.
- Centaurs: Chironic, Forradian and Hippotigritian (5 page PDF). Centaur heritage.
- Medusae Medusas and Medusa (5 page PDF). Medusa heritage.
- Minotaurs: Asterion, Crinnoi and Labyrinthine (5 page PDF). New heritages.
- Nymphs: Alseids, Dryads, Naiads, Nereads, and Oreads (5 page PDF). New heritages.
- Satyrs: Selini, Fauns and Woodwoses (5 page PDF). New heritages.
Heritages and Feats
- Background Creation Template (1 page PDF). Template for use with Crafting Heritages and Cultures.
- Culture Creation Template (1 page PDF). Template for use with Crafting Heritages and Cultures.
- Heritage Creation Template (1 page PDF). Template for use with Crafting Heritages and Cultures.
- Heritage Creation Tables (7 page PDF). Tables for use with Crafting Heritages and Cultures.
- Sample Feats (2 page PDF). A sample of free feats compatible with basic and A5e.
Josh Gentry
- Dose of Dungeonpunk - The Talos Heritage (11 page PDF). A new heritage, a living construct.
- Slice of Psionics - The Elan Heritage (10 page PDF). Psychic energy heritage, plus a culture and a spell.
- Crests of Destiny - Heritage Gifts for Fated Figures (10 page PDF). 25 new heritage gifts.
- Ecology of Gravitas: The Green Witch (9 page PDF, free). Expanding the green hag monster.
- Ecology of Gravitas: The Khalkos Conspiracy (11 page PDF). Expanding the khalkos monster.
- Hymn of the Hinterlands - The Harpy Heritage (8 page PDF). New heritage with variants and spells.
Legendary Games
- Oops! All Dragons (62 page PDF, softcover). 45 new dragons from the disturbed cannibal dragon to the utterly lethal robodragon 2.0, scalliwag pirate dragon, irredeemable vile dragon, and everything between.
- Oops! Draconic Field Guide (50 page PDF). Complete information on the 45 new dragons in Oops! All Dragons including names, legends and lore, signs and behavior tables, lair features, and encounters and treasure lists by Cassandra MacDonald.
Mike Myler Patreon
- Fantasy Classics #1 (4 page PDF). The next time you have a need for an elite tracker and master ranger, unique threat in the water, or shadowy and all-powerful necromancer grab one of these stat blocks. Includes the elven avenger (CR 9), giant sea troll (CR 15), and Shadow King (CR 20).
- Myler Magic Items #1 (2 page PDF). Make your spearfighter all the more impressive with the dragonbiting spear, fight the chill with a jagged blade, become the other yourself with the monster gauntlet, or remake the world around you with the worldworker's gauntlet.
- Myler Magic Items #2 (2 page PDF). Use the chicken of desire to draw the attention of everyone worth paying attention to, then grab a crystal-topped staff for thrifty spellcasters, the lariat of nature for any adventurer to feel a bit like a druid, and finally the shield of seasons for warriors eager to protect nature as it helps defend them from harm.
- Void Archetypes (4 page PDF). Look into the void for the Blank Soul adept, Mawterror fighter, Voidwalker ranger, and Voidtouched sorcerer.
- Wave Archetypes (4 page PDF). Consider the Cascader druid who's always shifting from one form to the next, the forward-moving Motivator herald, the Roller archetype for warlocks eager to leave their patron but do it on the down low, and the magically momentous Wavemaster cleric—who has little do with the ocean or seas but a great deal to do with the flow of battle.
Plant Witch Press
- Paradigms of Skill: Expanded Skill Criticals (24 page PDF). Ever rolled a natural 20 or a natural 1 on an ability check and wished you got something a little extra for your great (or sometimes bad) luck? Then look no further! Includes a set of tables for 19 of the 20 skills for critical successes and critical failures.
- Toil and Trouble: The Kitchen Witch Archetype & Hearth Magic for Every Witch (15 page PDF). Includes the Kitchen Witch archetype, the new hearth school of magic with 20 new spells, and 9 magic items to bring the magic and whimsy of the hearth to characters whether they are witches or not.
Purple Martin Games
Manual of Adventurous Resources
- Manual of Adventurous Resources: Wilderness (29 page PDF). Player options for wilderness-based characters.
- Manual of Adventurous Resources: Intrigue (29 page PDF). Player options for spy intrigue and espionage based characters.
- Manual of Adventurous Resources: Light & Dark (38 page PDF). Undead heritage and feats, plus 12 archetypes, 18 spells, and more.
- Manual of Adventurous Resources: Battlemages (32 page PDF). 7 archetypes for various classes, new combat tradition, plus feats, weapons, and spells.
- Manual of Adventurous Resources: Elementals (25 page PDF). 6 new archetypes for various classes, 2 heritages, 4 cultures, a new background, a new stronghold option, and new spells.
- Manual of Adventurous Resources: Complete (280 page hardcover and PDF). Compiled contents of the above 5 books plus more.
Thematic Tookits
- Thematic Toolkit: Arcane Avenger (6 page PDF). Herald and sorcerer archetypes and a synergy feat chain.
- Thematic Toolkit: Cultist (6 page PDF). Cleric and warlock archetypes, and a synergy feat chain.
- Thematic Toolkit: Venomous Shadow (10 page PDF). Ranger, rogue, and wizard archetypes, 3 synergy feat chains, and a new combat tradition.
- Thematic Toolkit: Thunder of War (5 page PDF). Berserker and marshal archetypes, and a synergy feat chain.
- Thematic Toolkit: Storyteller (6 page PDF). Bard and druid archetypes, plus a new synergy feat chain.
- Thematic Toolkit: Scrapper (6 page PDF). Adept and fighter archetypes, plus a new synergy feat chain.
- Thematic Toolkit: Judge, Jury, and Executioner (12 page PDF). Berserker, herald, and warlock archetypes, 3 synergy feat chains, and 2 new backgrounds.
- Thematic Toolkit: Master of Ceremonies (9 page PDF). Archetypes for bards, marshals, and wizards, plus a new synergy feat chain.
- Thematic Toolkit: Hazardous Knowledge (8 page PDF). Support for the new first-party artificer and savant classes and a revised version of the Proscriber (previewed in Thematic Toolkit: Master of Ceremonies).
- Thematic Toolkit: Itinerant (9 page PDF). Ranger, cleric, and ester archetypes plus synergy feats.
- Thematic Toolkit: Folk of the Court (10 page PDF). Druid, fighter, and witch archetypes plus a trio of synergy feats.
- Thematic Toolkit: Burning Gloom (9 page PDF). 3 archetypes based on darkness and stealth.
Other
- Confidence Mage (2 page PDF). Wizard archetype.
- Arcane Sniper (12 page PDF). New archetype plus multiclass spells.
- Mortalist (7 page PDF). Warlock archetype, plus a new spell and magic weapon.
- Fiery Justice (8 page PDF). Two new archetypes for berserkers and heralds.
- Field Engineer (8 page PDF). New artificer archetype, plus reprint of Viper's Fangs tradition from Thematic Toolkit: Venomous Shadow.
- Sinuous Sentinels (26 page PDF). New heritage, three new cultures, three new backgrounds, new destiny, a new archetype, a new combat tradition, a new synergy feat chain, and a pile of other things besides!
- Spells from the Forgotten Vault (84 page PDF). New capabilities for adventurers or dastardly new tricks for villains are always handy, and in these pages, you will find over 100 new spells, including Edicts, Marks, and much more!
- Spiritualist (5 page PDF). A warlock archetype that can talk to ghosts.
- System Architecture: Motif Classes (40 page PDF). 7 new classes plus the Arcane Artillery combat tradition.
- Utility Spells Redux (6 page PDF). An update of some utility spells the author originally created for The Gate Pass Gazette and make them available for other designers to use. It includes updated versions of the spells Beautify Creature, Chef's Palate, Convenient Retrieval, Fertile Field, Housekeeping, Instant Window, Laundry Day, and Map Marker, plus one new utility spell: Phantom Transcriptionist.
- Riding Parsnip (1 page PDF). Stats for a rideable root vegetable.
Ravine
- Agent of the Magus (3 page PDF). Warlock archetype.
- The Errant Seer (5 page PDF). Ranger archetype.
- The Ruin Strider (3 page PDF). Ranger archetype.
- The Spellbreaker (2 page PDF). Adept archetype.
- Hakan's Pamphlet to Arcane Weaponry (6 page PDF). 6 new spells.
Rogue GENIUS GAMES
- Veranthea Codex: Grethadnis (190 page PDF or Hardcover). This campaign setting details 26 nations and regions across the Fair Continent with statistics for 100 NPCs in a realm of medieval fantasy often meddled with by an original pantheon of 18 gods. An entire academy of magic instructors, thieves' guilds galore, zealous priesthoods—there's even 18 new monsters in here including a draconic bunny. It also has new heritage options (like feylves and shadetouched), new class archetypes (including the fiery Doonfist Pistolero and greedy Oath of the Merchanteer), and more than a dozen new magic items (such as the banners of the crusades and mirrored weapons)! PLUS additional plots and lore from designer Thiago Rosa only available in this version of the book.
The Rogue's Collection
- A Beginner's Guide to Enchanting (5 page PDF). Rules for enchanting items.
- Primal Sorcery (7 page PDF). 4 elemental-themed sorcerer archetypes.
- Legends of Strength (6 page PDF). 3 berserker archetypes.
- Plaguebringer - A Sorcerer Archetype (20 page PDF). Sorcerer archetype. [no longer available]
- The Disciple (20 page PDF; free). A new 'mystical martial' class. [no longer available]
- Twists of Fate (6 page PDF). 6 new destinies. [no longer available]
- Stories Untold (10 page PDF). 20 new backgrounds. [no longer available]
- Assets for Hire (1 page PDF; free). 5 new follower types. [no longer available]
Roll Them Bones Gaming
- Heroes Old and New (27 page PDF). 14 new archetypes for existing classes, plus the new scholar class with 4 archetypes.
- Mysterious and Marvelous Miscellanea (36 page PDF). New witch class, 13 archetypes, 4 synergy feat chains, and new spells.
- Extra Credit and Deeper Mysteries (33 page PDF). 5 new archetypes for the Scholar and Witch Classes (previously published in Heroes Old and New), 24 new synergy feat chains, guidelines for the time required to build and upgrade strongholds, an alternate set of rules for firearms, and an expansion to the Witch spell list.
Samurai sheepdog
- Like A Boss - A Book of Boss Encounters (100 page PDF). Boss-level encounters for a wide variety of gaming systems including Level Up (proceeds for this book go towards Owen KC Stephens medical bills).
Speaks & Spells Publishing
- The Arcane Exterminator (9 page PDF). A new 'ghostbusting' artificer archetype, plus 9 magic items.
- Secrets of the Selkies (29 page PDF). An in-depth look into the world of the selkies: creatures from Scottish mythology most notable for their ability to change themselves into seals at will including a new heritage, new creature stat blocks, 2 new feats, 4 new cultures, a new destiny, and eight new archetypes.
- Venture Forth: Over 100 Knacks for the Core Classes (30 page PDF). New knacks for all 13 of the core classes included in the Adventurer's Guide that will bring new life to your characters
Steampunkette
- Paranormal Power: Community Art Version (68 page PDF).(68 page PDF). Psionic themed rules, archetypes, heritages, cultures, a class, and other resources for adding psionics to your game.
Storytelling Collective
- Chrono Slip Primer (57 page PDF). A unique setting/system for a world where time repeats in endless cycles.
- Chrono Slip (156 page PDF or Hardcover). This campaign setting revolves around an entire continent of traditional and familiar realms locked in an endless repetition most are unaware is happening! In addition to the critical Synchronicity ability score this book boasts origin options including the Slipborn heritage and 5 new cultures (airborn, fireborn, stoneborn, waveborn, and syncworlder), new archetypes for every class, 14 temporal feats, 25 chronal magic items, 21 spells expanding the time school of magic, 64 new foes, narrator tools, exploration challenges, and an introductory adventure (Untimely Assault).
- Chrono Slip: Timelocked Bestiary (37 page PDF or Softcover). 20 monsters and NPCs ranging from CR 1 to CR 20 with the full Monstrous Menagerie-like treatment. Plus a dozen magic items you can make from the remains of those creatures!
Wolfworks Press
- Handbook of Heritages (68 page PDF). 10 heritages and 8 cultures.