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Training Hall

Training Hall

Training halls encompass dojos, drill squares, and more. They often contain combat dummies, racks of wooden training weapons, and other equipment designed to improve the combat abilities of soldiers and warriors.

Stronghold Feat: While using your training hall, the training time required to gain proficiency with a new weapon is reduced by half.

At Grade 2, while using your training hall the training time required to gain proficiency with a new weapon is reduced to 1 month.

Temple (stronghold)

Temple (stronghold)

A temple is a shrine or other place of worship devoted to a higher power. Temples range from small churches to magnificent cathedrals. Sometimes a temple is for followers of a specific deity or pantheon of gods, but they can also be sites for the idolization of broader entities like nature or one of the Moral Planes.

Stronghold Feat: Whenever you restore a creature’s hit points, you restore an additional hit point per die rolled.

Shop

Shop

Many retired adventurers go into business running a small general store or other commercial enterprise. A shop’s primary function is to earn money, and the larger the shop the more money it makes.

Farm (stronghold)

Farm (stronghold)

A farm is any organized cultivation and harvesting from the land, from a family steading to a sprawling ranch. This typically includes groves of fruit trees, fields of vegetables, large pastures for the raising of livestock, or a combination of the three.

Rural: A farm is a rural stronghold.

House (Stronghold)

House (Stronghold)

A house provides you and your party a safe place to live. Houses range from small dwellings to opulent palaces filled with ballrooms and banquet halls. When out adventuring, you are able to bring with you some of the comforts of home.

Guildhouse (stronghold)

Guildhouse (stronghold)

A guildhouse is the headquarters of a group of individuals or businesses known as a guild. Guilds can range from criminal enterprises such as thieves guilds, to legitimate concerns such as merchants guilds. There are guilds for most crafts or trades.

Stronghold Feat: You receive a discount for mundane goods and services equal to 5% × your guildhouse’s Grade.

Sacred Grove (Stronghold)

Sacred Grove (Stronghold)

A sacred grove which you tend to during downtime helps to attune you to nature. A sacred grove can be as small as a carefully cultivated herb garden or as large as an entire forest. Many castles have a small sacred grove on their lands, often with a symbolic tree or other feature.

Rural: A sacred grove is a rural stronghold.

Encampment

Encampment

Whether home to a band of outlaws or the permanent base of an army, an encampment is found in the wilderness, often consisting of multiple small buildings, tents, and shelters.

Rural: An encampment is a rural stronghold.

Pagination