Slow
|
|
3rd
|
Transmutation
|
Arcane, Movement, Negation, Time
|
Slow time for 6 creatures, making them sluggish and vulnerable.
|
Adventurer's Guide
|
Sequester
|
|
7th
|
Transmutation
|
Arcane, Obscurement, Utility
|
Place a willing creature in suspended animation and hide them away.
|
Adventurer's Guide
|
Message
|
|
Cantrip
|
Transmutation
|
Arcane, Communication
|
Send short messages to other creatures.
|
Adventurer's Guide
|
Longstrider
|
|
1st
|
Transmutation
|
Movement, Utility
|
Increase a creature’s walking speed.
|
Adventurer's Guide
|
Heat Metal
|
|
2nd
|
Transmutation
|
Affliction, Fire, Nature
|
Make a metallic object too hot to touch.
|
Adventurer's Guide
|
Glibness
|
|
8th
|
Transmutation
|
Communication, Enhancement, Obscurement
|
Gain a bonus to Charisma checks and lie even under magical detection.
|
Adventurer's Guide
|
Raise Hell
|
|
9th
|
Transmutation
|
Evil, Law, Terrain
|
Transform the land around you into a blasted hellscape.
|
Adventurer's Guide
|
Reincarnate
|
|
5th
|
Transmutation
|
Healing, Nature, Transformation
|
Create a new body for a recently dead humanoid.
|
Adventurer's Guide
|
Haste
|
|
3rd
|
Transmutation
|
Enhancement, Time
|
Allow a creature to move and act more quickly.
|
Adventurer's Guide
|
Time Stop
|
|
9th
|
Transmutation
|
Arcane, Time
|
Stop time and take extra turns.
|
Adventurer's Guide
|
Gaseous Form
|
|
3rd
|
Transmutation
|
Air, Arcane, Movement
|
Make a creature insubstantial and able to fly.
|
Adventurer's Guide
|
Thaumaturgy
|
|
Cantrip
|
Transmutation
|
Divine, Enhancement
|
Manifest a minor magical effect to display divine power.
|
Adventurer's Guide
|
Spider Climb
|
|
2nd
|
Transmutation
|
Arcane, Movement, Utility
|
Give a creature the ability to walk on walls or ceilings, hands free.
|
Adventurer's Guide
|
Rope Trick
|
|
2nd
|
Transmutation
|
Arcane, Planar, Utility
|
Create a pocket dimension at the end of a suspended rope.
|
Adventurer's Guide
|
Purify Food and Drink
|
r
|
1st
|
Transmutation
|
Divine, Nature, Negation
|
Cleanse food and drink of poisons and disease.
|
Adventurer's Guide
|
Telekinesis
|
|
5th
|
Transmutation
|
Arcane, Movement
|
Use the power of thought to move a creature or object.
|
Adventurer's Guide
|
Goodberry
|
|
1st
|
Transmutation
|
Healing, Nature, Plants
|
Create a handful of magical berries that can be consumed to regain 1 hit point.
|
Adventurer's Guide
|
Spike Growth
|
|
2nd
|
Transmutation
|
Nature, Terrain
|
Create damaging difficult terrain by filling an area with sharp thorns and stones.
|
Adventurer's Guide
|
Meld Into Stone
|
|
3rd
|
Transmutation
|
Nature, Obscurement, Shapechanging, Transformation
|
You are enveloped by any stone surface large enough to contain you.
|
Adventurer's Guide
|
Knock
|
|
2nd
|
Transmutation
|
Utility
|
Open a locked object.
|
Adventurer's Guide
|
Move Earth
|
|
6th
|
Transmutation
|
Earth, Nature, Terrain, Utility
|
Bend the earth to create permanent changes to the terrain.
|
Adventurer's Guide
|
Flesh to Stone
|
|
6th
|
Transmutation
|
Arcane, Earth, Transformation
|
Turn a creature to stone.
|
Adventurer's Guide
|
Storm Kick
|
|
5th
|
Transmutation
|
Lightning, Movement, Thunder, Unarmed
|
Travel across the battlefield to deliver a thunderous kick.
|
Adventurer's Guide
|
Rage of the Meek
|
|
4th
|
Transmutation
|
Force, Protection
|
Become a fearsome arcane-empowered warrior.
|
Adventurer's Guide
|
Stone Shape
|
|
4th
|
Transmutation
|
Nature, Transformation
|
Reshape stone into something beneficial, like a weapon or door.
|
Adventurer's Guide
|
Levitate
|
|
2nd
|
Transmutation
|
Air, Arcane, Chaos, Movement
|
Cause one creature or object to float.
|
Adventurer's Guide
|
Whirlwind Kick
|
|
3rd
|
Transmutation
|
Movement, Thunder, Unarmed
|
Unleash a spinning kick that strikes creatures in a 60-foot line and carries you across the battlefield.
|
Adventurer's Guide
|
Shillelagh
|
|
Cantrip
|
Transmutation
|
Nature, Transformation, Weaponry
|
Imbue your staff or club with magical essence.
|
Adventurer's Guide
|
Feather Fall
|
|
1st
|
Transmutation
|
Arcane, Protection
|
Reduce or eliminate damage from falling.
|
Adventurer's Guide
|
Speak with Plants
|
|
3rd
|
Transmutation
|
Communication, Nature, Plants, Utility
|
Awaken nearby plants, bestowing intelligence and animation.
|
Adventurer's Guide
|
True Polymorph
|
|
9th
|
Transmutation
|
Arcane, Shapechanging, Transformation
|
Change a creature into another creature or object, or an object into a creature.
|
Adventurer's Guide
|
Reverse Gravity
|
|
7th
|
Transmutation
|
Arcane
|
Reverse the gravity of a specific area.
|
Adventurer's Guide
|
Writhing Transformation
|
r
|
9th
|
Transmutation
|
Arcane, Evil, Transformation
|
Permanently transform your body into a mass of wriggling worms.
|
Adventurer's Guide
|
Mending
|
|
Cantrip
|
Transmutation
|
Arcane, Transformation, Utility
|
Perform simple repairs on an object.
|
Adventurer's Guide
|
Soulwrought Fists
|
|
2nd
|
Transmutation
|
Enhancement, Transformation, Unarmed, Weaponry
|
Harden a creature’s hands with inner power, turning dexterous fingers into magical iron cudgels.
|
Adventurer's Guide
|
Giant Insect
|
|
4th
|
Transmutation
|
Beasts, Nature
|
Transform insects into monstrous versions.
|
Adventurer's Guide
|
Prestidigitation
|
|
Cantrip
|
Transmutation
|
Arcane, Utility
|
Perform various minor magical tricks.
|
Adventurer's Guide
|
Wind Walk
|
|
6th
|
Transmutation
|
Air, Divine, Movement, Transformation
|
You and up to 10 willing creatures transform into gaseous forms that have a flying speed of 300 feet and resistance to nonmagical weapons.
|
Adventurer's Guide
|
Jump
|
|
1st
|
Transmutation
|
Enhancement, Movement
|
Imbue a creature with astonish leaping abilities.
|
Adventurer's Guide
|
Fabricate
|
|
4th
|
Transmutation
|
Arcane, Transformation
|
Magically transform raw materials into finished items.
|
Adventurer's Guide
|
Invigorated Strikes
|
|
2nd
|
Transmutation
|
Attack, Enhancement, Unarmed
|
Increase the damage dealt by a creature’s unarmed strikes and natural weapons.
|
Adventurer's Guide
|
Fly
|
|
3rd
|
Transmutation
|
Arcane, Movement
|
Grant a creature the ability to fly.
|
Adventurer's Guide
|
Water Walk
|
r
|
3rd
|
Transmutation
|
Arcane, Divine, Enhancement, Movement, Utility, Water
|
Grant up to 10 willing creatures the ability to walk on liquid surfaces as if they were solid ground for 1 hour.
|
Adventurer's Guide
|
Water Breathing
|
r
|
3rd
|
Transmutation
|
Arcane, Divine, Enhancement, Utility, Water
|
Grant up to 10 willing creatures the ability to breathe underwater for 24 hours.
|
Adventurer's Guide
|
Shapechange
|
|
9th
|
Transmutation
|
Arcane, Nature, Shapechanging
|
Take on the form of another creature.
|
Adventurer's Guide
|
Regenerate
|
|
7th
|
Transmutation
|
Divine, Healing, Nature
|
Cause a creature to heal itself over time and can regrow lost limbs.
|
Adventurer's Guide
|
Magic Weapon
|
|
2nd
|
Transmutation
|
Arcane, Enhancement, Transformation, Weaponry
|
Imbue a weapon with magic, making it more powerful.
|
Adventurer's Guide
|
Plant Growth
|
|
3rd
|
Transmutation
|
Nature, Plants, Terrain
|
Use magic to increase the yield of plants or create difficult terrain.
|
Adventurer's Guide
|
Polymorph
|
|
4th
|
Transmutation
|
Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation
|
Temporarily transform a creature into another creature.
|
Adventurer's Guide
|
Passwall
|
|
5th
|
Transmutation
|
Arcane, Terrain, Utility
|
Create a hole in certain surfaces for easy passage.
|
Adventurer's Guide
|