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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Sort descending Tradition Action Type Summary Source
Dreadful Edge 1 1st degree Eldritch Blackguard Action Foul magic makes your strikes unnerving Gate Pass Gazette
Iron Will 1 1st degree Razor’s Edge Reaction Get advantage to resist being charmed or frightened. Adventurer's Guide
Warding Flourish 2 1st degree Arcane Knight Action With a mystical flourish of your weapon you create a shield of force around a nearby ally. Gate Pass Gazette
Purge Magic 1 1st degree Tempered Iron Reaction Make a melee attack against an enemy casting a spell. Adventurer's Guide
Gaze Of Conviction 2 2nd degree Tempered Iron Bonus Action Force a creature to attack you. Adventurer's Guide
Parrying Counter 1 2nd degree Rapid Current Reaction Increase your AC against one creature and gain a free attack if it misses you. Adventurer's Guide
Deflect Strike 1 2nd degree Unending Wheel Reaction Reduce damage from an attack. Adventurer's Guide
Force Hesitation 2 2nd degree Mist and Shade Action Trick a creature into not attacking anyone but you. Adventurer's Guide
Rolling Strike 1 2nd degree Rapid Current Action Move and make a melee attack. Adventurer's Guide
Mugging Hit 1 2nd degree Mist and Shade Bonus Action Make a Sleight of Hand check against a creature you have hit. Adventurer's Guide
Instant Strike 3 2nd degree Unending Wheel Bonus Action Quickly draw a melee weapon and attack a creature. Adventurer's Guide
Dual Grapple 2 2nd degree Sanguine Knot Bonus Action You and an ally restrain a creature. Adventurer's Guide
Stunning Assault 3 2nd degree Tempered Iron Action Stun your target with a successful attack. Adventurer's Guide
Rapid Drink 2 2nd degree Rapid Current Bonus Action Quickly consume or administer a potion. Adventurer's Guide
Goading Stance 2 2nd degree Beast Unity Bonus Action (Stance) Like a cat that exposes its belly with murderous intent, your animal companion knows how to lure enemies into its claws. Gate Pass Gazette
Assisted Roll 1 2nd degree Mirror’s Glint Reaction Roll away from an opponent who misses you. Adventurer's Guide
Warding Wield 1 2nd degree Adamant Mountain Bonus Action Increase your AC by 2 for one round. Adventurer's Guide
Coordinated Trip 2 2nd degree Beast Unity Bonus Action Working together, you are able to more easily topple creatures than either of you could alone. Gate Pass Gazette
Take Weapon 2 2nd degree Mirror’s Glint Reaction Snatch your foe’s weapon away when they miss you. Adventurer's Guide
Off-Balancing Strikes 1 2nd degree Mirror’s Glint Bonus Action Knock your target off-balance, reducing its Speed and agility. Adventurer's Guide
Use The Pain 1 2nd degree Razor’s Edge Reaction Get a free attack against a foe who scores a critical hit against you. Adventurer's Guide
Duelist's Sigil 1 2nd degree Arcane Knight Bonus Action (Stance) Drawing a fingertip across your weapon, you briefly inscribe a glowing mark before you strike your opponent, which reminds them of your threat when they seek to engage others. Gate Pass Gazette
Twist the Blade 2 2nd degree Razor’s Edge Reaction Use a reaction to turn a roll of 18 or more into a critical hit. Adventurer's Guide
Primal Intercept 2 2nd degree Tooth and Claw Reaction Attack a creature which grapples you. Adventurer's Guide
Leaping Strike 1 2nd degree Tooth and Claw Action Move up to 40 feet and either push or knock your target prone. Adventurer's Guide
Reactive Knockdown 1 2nd degree Adamant Mountain Reaction Trip your foe as an opportunity attack. Adventurer's Guide
Wild Strikes 2 2nd degree Beast Unity Bonus Action You encourage your animal companion to attack ferociously, eschewing accuracy. Gate Pass Gazette
Shrug It Off 2 2nd degree Adamant Mountain Reaction Use your reaction to avoid being frightened, poisoned, or stunned. Adventurer's Guide
Blazing Pursuit 2 2nd degree Arcane Knight Reaction With fiery heat, you pursue a fleeing foe. Gate Pass Gazette
Expert Tumble 2 2nd degree Tooth and Claw Bonus Action Increase your AC as long as you move at full Speed Adventurer's Guide

Pagination