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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Sort descending Degree Tradition Action Type Summary Source
Rearing Menace 3 2nd degree Spirited Steed Action Frighten nearby foes from atop your mount. Adventurer's Guide
Saddled Blows 3 3rd degree Spirited Steed Action On a hit, make your target confused, prone, or slowed. Adventurer's Guide
Prodigious Leap 3 4th degree Spirited Steed Reaction Use a reaction and spur your mount to jump impossible distances. Adventurer's Guide
Steely Steed Stance 3 4th degree Spirited Steed Bonus Action (Stance) Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt. Adventurer's Guide
Reassuring Pat 3 5th degree Spirited Steed Reaction Encourage your mount and restore some of its hit points. Adventurer's Guide
Wheeling Charge 3 5th degree Spirited Steed Action Caper about an enemy and rain down attacks from atop your mount, circling back with every strike. Adventurer's Guide
Hear the Wind 3 5th degree Biting Zephyr Bonus Action Concentrate on what you can hear to see what cannot be seen and deftly evade attacks. Adventurer's Guide
Horizon Shot 3 5th degree Biting Zephyr Bonus Action Use a ranged weapon to attack to shoot a creature from as far away as you can see. Adventurer's Guide
Double Tackle 3 2nd degree Sanguine Knot Action You and an ally knock a creature prone. Adventurer's Guide
Hurl Ally 3 3rd degree Sanguine Knot Bonus Action Throw a smaller ally at a creature within 20 feet. Adventurer's Guide
Bodyguard 3 4th degree Sanguine Knot Reaction Take a hit for an ally and reduce the damage it inflicts on you. Adventurer's Guide
Brotherhood Stance 3 4th degree Sanguine Knot Bonus Action (Stance) Take the Help action whenever you hit with a melee weapon attack. Adventurer's Guide
Rallying Cry 3 5th degree Sanguine Knot Reaction Use a reaction to inspire an ally to fight onward when they take a hit. Adventurer's Guide
United We Stand 3 5th degree Sanguine Knot Action Fall upon an enemy in concert with your allies and make their attacks more effective with every blow struck. Adventurer's Guide
Sharpened Awareness 3 4th degree Razor’s Edge Reaction Use a reaction when attacked to evade by relying on your Perception, gaining an edge on your attacker with a successful dodge. Adventurer's Guide
Death Blow 3 5th degree Razor’s Edge Action Make an attack that critically hits and possibly even incapacitates your opponent. Adventurer's Guide
Heightened Concentration 3 5th degree Razor’s Edge Reaction Use a reaction to retain concentration when you would otherwise lose it. Adventurer's Guide
First Blood 3 4th degree Rapid Current Reaction React to danger with unnatural swiftness. Adventurer's Guide
Flowing Steps Stance 3 4th degree Rapid Current Bonus Action (Stance) Ignore difficult terrain and be better able to resist being immobilized. Adventurer's Guide
Whirlpool Strike 3 4th degree Rapid Current Action Attack all creatures adjacent to you and deal extra damage. Adventurer's Guide
Tsunami Dash 3 5th degree Rapid Current Action Flow past your enemies and deliver a strike against each of them. Adventurer's Guide
Attack in Tandem 3 4th degree Beast Unity Bonus Action (Stance) You and your animal companion sync your focus and movements. Gate Pass Gazette
Bring the Mighty Low 3 4th degree Beast Unity Reaction With the right tactics it is possible even for small creatures to topple mighty foes. Gate Pass Gazette
Fortifying Reassurance 3 5th degree Beast Unity Reaction Your animal companion takes heart from your reassuring words. Gate Pass Gazette
Strike from Below 3 5th degree Beast Unity Bonus Action Flying creatures once posed a distinct threat to grounded creatures—until now Gate Pass Gazette
Groundshatter 3 3rd degree Arcane Knight Action With a mighty swing, you strike the ground and unleash a powerful burst of energy. Gate Pass Gazette
Grasping Gauntlet 3 4th degree Arcane Knight Action Balling your hand into a fist, you speak a word of power and conjure a large, translucent gauntlet that seizes up your enemy. Gate Pass Gazette
Stormrider 3 5th degree Arcane Knight Action Calling the power of the storm to your weapon, you fling yourself across the battlefield and drag lightning from the sky onto your foes. Gate Pass Gazette
Living Shadow 3 2nd degree Eldritch Blackguard Bonus Action Severing yourself from your own shadow, you place it at your opponent’s back! Gate Pass Gazette
Fell Spines 3 3rd degree Eldritch Blackguard Action Flesh and bone obey your command and form spines along your forearm. Gate Pass Gazette

Pagination