Name Sort ascending | Points | Degree | Tradition | Action Type | Summary | Source |
---|---|---|---|---|---|---|
Armor Lock | 3 | 5th degree | Mist and Shade | Action | Use an enemy’s armor against them, paralyzing them. | Adventurer's Guide |
Argent Strike | 2 | 5th degree | Arcane Knight | Action | You disorient your enemy with a concussive burst of silver light. | Gate Pass Gazette |
Arcane Dismissal | 2 | 3rd degree | Arcane Knight | Action | With a violent arc of your weapon you batter your foes away like pieces across the chessboard. | Gate Pass Gazette |
Any Weapon Stance | 1 | 4th degree | Unending Wheel | Bonus Action (Stance) | Focusing on your in depth training with certain weaponry gives you proficiency with all weapons. | Adventurer's Guide |
Anticipate Spell | 1 | 1st degree | Mist and Shade | Bonus Action | Attack an adjacent creature which tries to cast a spell. | Adventurer's Guide |
Agile Feint | 2 | 2nd degree | Mist and Shade | Bonus Action | Gain advantage against a nearby creature. | Adventurer's Guide |