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Breadcrumb

Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Sort ascending Points Degree Tradition Action Type Summary Source
Armor Lock 3 5th degree Mist and Shade Action Use an enemy’s armor against them, paralyzing them. Adventurer's Guide
Argent Strike 2 5th degree Arcane Knight Action You disorient your enemy with a concussive burst of silver light. Gate Pass Gazette
Arcane Dismissal 2 3rd degree Arcane Knight Action With a violent arc of your weapon you batter your foes away like pieces across the chessboard. Gate Pass Gazette
Any Weapon Stance 1 4th degree Unending Wheel Bonus Action (Stance) Focusing on your in depth training with certain weaponry gives you proficiency with all weapons. Adventurer's Guide
Anticipate Spell 1 1st degree Mist and Shade Bonus Action Attack an adjacent creature which tries to cast a spell. Adventurer's Guide
Agile Feint 2 2nd degree Mist and Shade Bonus Action Gain advantage against a nearby creature. Adventurer's Guide

Pagination