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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Sort descending Summary Source
Redirect 2 3rd degree Mirror’s Glint Reaction Redirect an attack to strike an adjacent creature. Adventurer's Guide
Retributive Blow 2 4th degree Mirror’s Glint Reaction Use a reaction to respond to a weapon attack with a strike of your own that disrupts a foe’s offensive. Adventurer's Guide
Reflect Attack 3 5th degree Mirror’s Glint Reaction Use a reaction to turn an attacker’s strike back upon them. Adventurer's Guide
Painful Pickpocket 1 1st degree Mist and Shade Reaction Use your reaction to make a Sleight of Hand check against a target which hits you. Adventurer's Guide
Pickpocket 1 3rd degree Mist and Shade Reaction Use your reaction to make a Sleight of Hand check. Adventurer's Guide
Spinning Parry 2 4th degree Mist and Shade Reaction Use a reaction to evade an opponent’s attack and swap places with your attacker, stunning them. Adventurer's Guide
Pilfer Object 3 5th degree Mist and Shade Reaction Move next to an enemy about to use an item and take it from their hands. Adventurer's Guide
Speed Over Strength 1 1st degree Rapid Current Reaction Make a quick attack against a large foe or a foe which attacks you with a heavy weapon. Adventurer's Guide
Parrying Counter 1 2nd degree Rapid Current Reaction Increase your AC against one creature and gain a free attack if it misses you. Adventurer's Guide
Disarming Counter 2 3rd degree Rapid Current Reaction Your enemy drops their weapon when they miss you. Adventurer's Guide
First Blood 3 4th degree Rapid Current Reaction React to danger with unnatural swiftness. Adventurer's Guide
Tidal Parry 2 5th degree Rapid Current Reaction Use a reaction when hit with an attack to possibly turn it into a miss. Adventurer's Guide
Get Back! 2 1st degree Beast Unity Reaction Your beloved companion won’t die today—not if you can help it. Gate Pass Gazette
Quick Switch 2 3rd degree Beast Unity Reaction Your animal companion knows how to shuffle itself around the battlefield to better protect and position its allies—or put other creatures in a worse position. Gate Pass Gazette
Warning Cry 2 3rd degree Beast Unity Reaction You issue a warning to your animal companion, heightening its defenses. Gate Pass Gazette
Bring the Mighty Low 3 4th degree Beast Unity Reaction With the right tactics it is possible even for small creatures to topple mighty foes. Gate Pass Gazette
Blazing Pursuit 2 2nd degree Arcane Knight Reaction With fiery heat, you pursue a fleeing foe. Gate Pass Gazette
Mystic Feint 1 2nd degree Arcane Knight Reaction For a moment you distort your enemy’s perception, causing them to overextend themselves. Gate Pass Gazette
Quickening 1 2nd degree Arcane Knight Reaction As enemies draw near, you summon magic to enhance your response time. Gate Pass Gazette
Reactive Ward 1-3 3rd degree Arcane Knight Reaction At the sight of incoming danger, you briefly call up a warding shield around yourself and nearby allies. Gate Pass Gazette
Flame Burst 2 4th degree Arcane Knight Reaction With a broad slash of your weapon you conjure forth flames that flicker threateningly. Gate Pass Gazette
Shadowy Feint 1 1st degree Eldritch Blackguard Reaction Lashing out at your target gives you a moment to escape amongst concealing shadows. Gate Pass Gazette
Necrotic Grip 2 2nd degree Eldritch Blackguard Reaction Your grip can wither flesh from bone. Gate Pass Gazette
Mistfade Retreat 2 3rd degree Eldritch Blackguard Reaction As your foe’s deadly attack falls upon you, your form becomes mist and shadow. Gate Pass Gazette
Don't Hit Me 2 1st degree Comedic Jabs Reaction A well-timed absurdity can save your life Gate Pass Gazette
Pratfall Pull 2 2nd degree Comedic Jabs Reaction Quick footwork can make someone fall with you Gate Pass Gazette
Partner Fall 2 3rd degree Comedic Jabs Reaction Nothing impresses like taking somebody down with you Gate Pass Gazette
Instant Allyship 3 5th degree Comedic Jabs Reaction Baffle your enemies to throw them off their rhythm Gate Pass Gazette
Engender Doubt 1 1st degree Gallant Heart Reaction You second-guess your enemies as they flounder, worsening their resolve. Gate Pass Gazette
Overconfident Gambit 2 2nd degree Gallant Heart Reaction Announce your impeding success with sheer audacity Gate Pass Gazette

Pagination