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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Sort descending Tradition Action Type Summary Source
Disrupting Charge 2 4th degree Tempered Iron Reaction Dart up to an opponent casting a spell and strike them, possibly disrupting the magic. Adventurer's Guide
Spell Shattering Strike 2 4th degree Tempered Iron Reaction Disrupt an enemy’s spellcasting and fray the magic to disorient them as well. Adventurer's Guide
Reeling Strike 3 4th degree Blazing Starglaive Action Pull a foe towards you and then strike them with your weapon. Voidrunner's Codex
Stand Tall Stance 1 4th degree Adamant Mountain Bonus Action (Stance) Be bigger than you really are. Adventurer's Guide
Unstoppable 3 4th degree Adamant Mountain Reaction Prevent yourself from being paralyzed, petrified, or stunned. Adventurer's Guide
Spirited Whistle 2 4th degree Spirited Steed Action As long as you can see your mount, with but a whistle it rushes to your side. Adventurer's Guide
Dive For Cover 2 4th degree Biting Zephyr Reaction Use your reaction to take cover behind a creature or object when a ranged attack misses you. Adventurer's Guide
Steely Steed Stance 3 4th degree Spirited Steed Bonus Action (Stance) Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt. Adventurer's Guide
Heartseeker 2 4th degree Biting Zephyr Action Aim for and exploit a foe’s weak spot with a dangerous shot. Adventurer's Guide
Mundane Missile Stance 2 4th degree Biting Zephyr Bonus Action (Stance) Give nearly any weapon the thrown property. Adventurer's Guide
Sever Limb 3 4th degree Blazing Starglaive Action Bypass damage resistance and sever a limb. Voidrunner's Codex
Bodyguard 3 4th degree Sanguine Knot Reaction Take a hit for an ally and reduce the damage it inflicts on you. Adventurer's Guide
Brotherhood Stance 3 4th degree Sanguine Knot Bonus Action (Stance) Take the Help action whenever you hit with a melee weapon attack. Adventurer's Guide
Doubletime 2 4th degree Sanguine Knot Action You and up to 3 allies can disengage and move their Speed. Adventurer's Guide
Dashing Razor 1 4th degree Razor’s Edge Action Charge forward to strike an enemy and feed off of the adrenaline from hitting, increasing your Speed. Adventurer's Guide
Perfect Edge Stance 2 4th degree Razor’s Edge Bonus Action (Stance) Focus on making your strikes as devastating as possible, increasing how often you score a critical hit. Adventurer's Guide
Sharpened Awareness 3 4th degree Razor’s Edge Reaction Use a reaction when attacked to evade by relying on your Perception, gaining an edge on your attacker with a successful dodge. Adventurer's Guide
Hit the Brakes 3 4th degree Ace Starfighter Reaction Make an attack against an enemy who has locked on to you. Voidrunner's Codex
Ace Maneuvering 3 4th degree Ace Starfighter Action Switch an enemy’s lock for one of your own. Voidrunner's Codex
Attack in Tandem 3 4th degree Beast Unity Bonus Action (Stance) You and your animal companion sync your focus and movements. Gate Pass Gazette
Trench Run 2 4th degree Ace Starfighter Bonus Action (Stance) Make a daring run against capital ship, sacrificing protection for attack potential. Voidrunner's Codex
Dimensional Strike 2 4th degree Arcane Knight Action You teleport mid-attack, taking your enemy off guard. Gate Pass Gazette
Flame Burst 2 4th degree Arcane Knight Reaction With a broad slash of your weapon you conjure forth flames that flicker threateningly. Gate Pass Gazette
Grasping Gauntlet 3 4th degree Arcane Knight Action Balling your hand into a fist, you speak a word of power and conjure a large, translucent gauntlet that seizes up your enemy. Gate Pass Gazette
Deflect Missile 1 4th degree Blazing Starglaive Other Reflect a ranged attack back at the attacker. Voidrunner's Codex
Deathgrip 3 4th degree Eldritch Blackguard Action A phantasmal force manifests around your weapon, waiting to wrap itself around a foe. Gate Pass Gazette
Hungry Ghosts 3 4th degree Eldritch Blackguard Bonus Action (Stance) You draw up the dead to do your horrible bidding. Gate Pass Gazette
Vicious Blade 2 4th degree Eldritch Blackguard Bonus Action You enchant your weapon with clinging shadows. Gate Pass Gazette
Quick, Drink This 3 4th degree Comedic Jabs Action Splash a liquid down a creature's throat Gate Pass Gazette
Really Very Funny 4 4th degree Comedic Jabs Action A funny gesticulation to disorient enemies Gate Pass Gazette