Disrupting Charge
|
2
|
4th degree
|
Tempered Iron
|
Reaction
|
Dart up to an opponent casting a spell and strike them, possibly disrupting the magic.
|
Adventurer's Guide
|
Spell Shattering Strike
|
2
|
4th degree
|
Tempered Iron
|
Reaction
|
Disrupt an enemy’s spellcasting and fray the magic to disorient them as well.
|
Adventurer's Guide
|
Reeling Strike
|
3
|
4th degree
|
Blazing Starglaive
|
Action
|
Pull a foe towards you and then strike them with your weapon.
|
Voidrunner's Codex
|
Stand Tall Stance
|
1
|
4th degree
|
Adamant Mountain
|
Bonus Action (Stance)
|
Be bigger than you really are.
|
Adventurer's Guide
|
Unstoppable
|
3
|
4th degree
|
Adamant Mountain
|
Reaction
|
Prevent yourself from being paralyzed, petrified, or stunned.
|
Adventurer's Guide
|
Spirited Whistle
|
2
|
4th degree
|
Spirited Steed
|
Action
|
As long as you can see your mount, with but a whistle it rushes to your side.
|
Adventurer's Guide
|
Dive For Cover
|
2
|
4th degree
|
Biting Zephyr
|
Reaction
|
Use your reaction to take cover behind a creature or object when a ranged attack misses you.
|
Adventurer's Guide
|
Steely Steed Stance
|
3
|
4th degree
|
Spirited Steed
|
Bonus Action (Stance)
|
Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt.
|
Adventurer's Guide
|
Heartseeker
|
2
|
4th degree
|
Biting Zephyr
|
Action
|
Aim for and exploit a foe’s weak spot with a dangerous shot.
|
Adventurer's Guide
|
Mundane Missile Stance
|
2
|
4th degree
|
Biting Zephyr
|
Bonus Action (Stance)
|
Give nearly any weapon the thrown property.
|
Adventurer's Guide
|
Sever Limb
|
3
|
4th degree
|
Blazing Starglaive
|
Action
|
Bypass damage resistance and sever a limb.
|
Voidrunner's Codex
|
Bodyguard
|
3
|
4th degree
|
Sanguine Knot
|
Reaction
|
Take a hit for an ally and reduce the damage it inflicts on you.
|
Adventurer's Guide
|
Brotherhood Stance
|
3
|
4th degree
|
Sanguine Knot
|
Bonus Action (Stance)
|
Take the Help action whenever you hit with a melee weapon attack.
|
Adventurer's Guide
|
Doubletime
|
2
|
4th degree
|
Sanguine Knot
|
Action
|
You and up to 3 allies can disengage and move their Speed.
|
Adventurer's Guide
|
Dashing Razor
|
1
|
4th degree
|
Razor’s Edge
|
Action
|
Charge forward to strike an enemy and feed off of the adrenaline from hitting, increasing your Speed.
|
Adventurer's Guide
|
Perfect Edge Stance
|
2
|
4th degree
|
Razor’s Edge
|
Bonus Action (Stance)
|
Focus on making your strikes as devastating as possible, increasing how often you score a critical hit.
|
Adventurer's Guide
|
Sharpened Awareness
|
3
|
4th degree
|
Razor’s Edge
|
Reaction
|
Use a reaction when attacked to evade by relying on your Perception, gaining an edge on your attacker with a successful dodge.
|
Adventurer's Guide
|
Hit the Brakes
|
3
|
4th degree
|
Ace Starfighter
|
Reaction
|
Make an attack against an enemy who has locked on to you.
|
Voidrunner's Codex
|
Ace Maneuvering
|
3
|
4th degree
|
Ace Starfighter
|
Action
|
Switch an enemy’s lock for one of your own.
|
Voidrunner's Codex
|
Attack in Tandem
|
3
|
4th degree
|
Beast Unity
|
Bonus Action (Stance)
|
You and your animal companion sync your focus and movements.
|
Gate Pass Gazette
|
Trench Run
|
2
|
4th degree
|
Ace Starfighter
|
Bonus Action (Stance)
|
Make a daring run against capital ship, sacrificing protection for attack potential.
|
Voidrunner's Codex
|
Dimensional Strike
|
2
|
4th degree
|
Arcane Knight
|
Action
|
You teleport mid-attack, taking your enemy off guard.
|
Gate Pass Gazette
|
Flame Burst
|
2
|
4th degree
|
Arcane Knight
|
Reaction
|
With a broad slash of your weapon you conjure forth flames that flicker threateningly.
|
Gate Pass Gazette
|
Grasping Gauntlet
|
3
|
4th degree
|
Arcane Knight
|
Action
|
Balling your hand into a fist, you speak a word of power and conjure a large, translucent gauntlet that seizes up your enemy.
|
Gate Pass Gazette
|
Deflect Missile
|
1
|
4th degree
|
Blazing Starglaive
|
Other
|
Reflect a ranged attack back at the attacker.
|
Voidrunner's Codex
|
Deathgrip
|
3
|
4th degree
|
Eldritch Blackguard
|
Action
|
A phantasmal force manifests around your weapon, waiting to wrap itself around a foe.
|
Gate Pass Gazette
|
Hungry Ghosts
|
3
|
4th degree
|
Eldritch Blackguard
|
Bonus Action (Stance)
|
You draw up the dead to do your horrible bidding.
|
Gate Pass Gazette
|
Vicious Blade
|
2
|
4th degree
|
Eldritch Blackguard
|
Bonus Action
|
You enchant your weapon with clinging shadows.
|
Gate Pass Gazette
|
Quick, Drink This
|
3
|
4th degree
|
Comedic Jabs
|
Action
|
Splash a liquid down a creature's throat
|
Gate Pass Gazette
|
Really Very Funny
|
4
|
4th degree
|
Comedic Jabs
|
Action
|
A funny gesticulation to disorient enemies
|
Gate Pass Gazette
|