Make Them Laugh
|
6
|
5th degree
|
Comedic Jabs
|
Action
|
Make a fool of yourself for the delight of others
|
Gate Pass Gazette
|
Captivating Speech
|
5
|
5th degree
|
Gallant Heart
|
Action
|
Through moving words, you stir the hearts of your allies and captivate your enemies so completely that your allies go unseen.
|
Gate Pass Gazette
|
Impeccable Presence
|
4
|
4th degree
|
Gallant Heart
|
Bonus Action (Stance)
|
The icon of decorum, your presence leaves no doubt of your whereabouts.
|
Gate Pass Gazette
|
To The Death
|
4
|
5th degree
|
Gallant Heart
|
Bonus Action
|
A duel is not fittingly dramatic without the proper stakes. You lock blades with a worthy foe, and fight to the bitter end. To the winner goes the glory.
|
Gate Pass Gazette
|
Really Very Funny
|
4
|
4th degree
|
Comedic Jabs
|
Action
|
A funny gesticulation to disorient enemies
|
Gate Pass Gazette
|
Shove
|
None
|
Basic maneuver
|
None
|
Action
|
Push a creature away.
|
Adventurer's Guide
|
Overrun
|
None
|
Basic maneuver
|
None
|
Action
|
Force your way through a hostile creature's space.
|
Adventurer's Guide
|
Knockdown
|
None
|
Basic maneuver
|
None
|
Action
|
Trip or push a creature down.
|
Adventurer's Guide
|
Grapple
|
None
|
Basic maneuver
|
None
|
Action
|
Grab or wrestle a creature.
|
Adventurer's Guide
|
Grab On
|
None
|
Basic maneuver
|
None
|
Action
|
Jump onto a creature's back.
|
Adventurer's Guide
|
Disarm
|
None
|
Basic maneuver
|
None
|
Action
|
Knock your target's weapon from their grasp.
|
Adventurer's Guide
|
Heightened Reflexes
|
1-3
|
3rd degree
|
Mirror’s Glint
|
Bonus Action
|
Gain additional reactions for this round.
|
Adventurer's Guide
|
Reactive Ward
|
1-3
|
3rd degree
|
Arcane Knight
|
Reaction
|
At the sight of incoming danger, you briefly call up a warding shield around yourself and nearby allies.
|
Gate Pass Gazette
|
World-Shaking Strike
|
3
|
5th degree
|
Adamant Mountain
|
Action
|
Create a massive shockwave by striking the ground with a heavy weapon.
|
Adventurer's Guide
|
Saddled Blows
|
3
|
3rd degree
|
Spirited Steed
|
Action
|
On a hit, make your target confused, prone, or slowed.
|
Adventurer's Guide
|
Stunning Assault
|
3
|
2nd degree
|
Tempered Iron
|
Action
|
Stun your target with a successful attack.
|
Adventurer's Guide
|
Steely Steed Stance
|
3
|
4th degree
|
Spirited Steed
|
Bonus Action (Stance)
|
Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt.
|
Adventurer's Guide
|
Devoted Assault
|
3
|
4th degree
|
Tempered Iron
|
Bonus Action
|
Ignoring other enemies allows you to strike one foe more accurately.
|
Adventurer's Guide
|
Reassuring Pat
|
3
|
5th degree
|
Spirited Steed
|
Reaction
|
Encourage your mount and restore some of its hit points.
|
Adventurer's Guide
|
Gut Strike
|
3
|
3rd degree
|
Tooth and Claw
|
Reaction
|
Strike your enemy and cause fatigue.
|
Adventurer's Guide
|
Rearing Menace
|
3
|
2nd degree
|
Spirited Steed
|
Action
|
Frighten nearby foes from atop your mount.
|
Adventurer's Guide
|
Instant Strike
|
3
|
2nd degree
|
Unending Wheel
|
Bonus Action
|
Quickly draw a melee weapon and attack a creature.
|
Adventurer's Guide
|
Unyielding
|
3
|
5th degree
|
Adamant Mountain
|
Reaction
|
Heal yourself when reduced to 0 hit points.
|
Adventurer's Guide
|
Perfect Assault
|
3
|
5th degree
|
Unending Wheel
|
Action
|
Exhaust your exertion pool to transform all of your attacks into combat maneuvers.
|
Adventurer's Guide
|
Heart of the Sword
|
3
|
5th degree
|
Unending Wheel
|
Bonus Action
|
Focusing on your training with a weapon, you make your attacks more devastating and ignore an enemy’s defenses.
|
Adventurer's Guide
|
Wind Strike
|
3
|
4th degree
|
Unending Wheel
|
Action
|
Make a strike so superb that the wake it cuts through the air damages an enemy beyond your reach.
|
Adventurer's Guide
|
Prodigious Leap
|
3
|
4th degree
|
Spirited Steed
|
Reaction
|
Use a reaction and spur your mount to jump impossible distances.
|
Adventurer's Guide
|
Bloody Roar
|
3
|
4th degree
|
Tooth and Claw
|
Action
|
Unleash a powerful yell that injures and frightens your foes.
|
Adventurer's Guide
|
Furious Barrage
|
3
|
5th degree
|
Tooth and Claw
|
Action
|
Make a frenetic series of attacks until one of your strikes misses.
|
Adventurer's Guide
|
Wounded Animal Gambit
|
3
|
5th degree
|
Tooth and Claw
|
Reaction
|
Pretend to die and then strike when an opponent makes themself vulnerable.
|
Adventurer's Guide
|