Redirect
|
2
|
3rd degree
|
Mirror’s Glint
|
Reaction
|
Redirect an attack to strike an adjacent creature.
|
Adventurer's Guide
|
Discerning Strike
|
2
|
4th degree
|
Mirror’s Glint
|
Action
|
Learn the health and defenses of opponents you damage.
|
Adventurer's Guide
|
Retributive Blow
|
2
|
4th degree
|
Mirror’s Glint
|
Reaction
|
Use a reaction to respond to a weapon attack with a strike of your own that disrupts a foe’s offensive.
|
Adventurer's Guide
|
Strike the Cracks Stance
|
2
|
4th degree
|
Mirror’s Glint
|
Bonus Action (Stance)
|
Focus on weak spots to deal more critical hits that inflict more damage.
|
Adventurer's Guide
|
Blinding Strikes
|
3
|
5th degree
|
Mirror’s Glint
|
Action
|
Deprive your opponents of any ability to see, whether with their eyes or otherwise.
|
Adventurer's Guide
|
Reflect Attack
|
3
|
5th degree
|
Mirror’s Glint
|
Reaction
|
Use a reaction to turn an attacker’s strike back upon them.
|
Adventurer's Guide
|
Covering Fire
|
1
|
1st degree
|
Biting Zephyr
|
Action
|
Protect an ally from opportunity attack.
|
Adventurer's Guide
|
Doubleshot
|
1
|
1st degree
|
Biting Zephyr
|
Action
|
Fire two missiles and do extra damage.
|
Adventurer's Guide
|
Farshot Stance
|
1
|
1st degree
|
Biting Zephyr
|
Bonus Action (Stance)
|
Increase the range of your missiles.
|
Adventurer's Guide
|
Point Blank Shot
|
1
|
1st degree
|
Biting Zephyr
|
Bonus Action
|
Use a bonus action to make ranged weapon attacks in melee without disadvantage.
|
Adventurer's Guide
|
Countershot
|
1
|
2nd degree
|
Biting Zephyr
|
Reaction
|
Shoot a missile out of the air.
|
Adventurer's Guide
|
Quickdraw
|
2
|
2nd degree
|
Biting Zephyr
|
Reaction
|
Use your reaction to draw a weapon and make a ranged attack when initiative is rolled.
|
Adventurer's Guide
|
Trickshot
|
1
|
2nd degree
|
Biting Zephyr
|
Action
|
Perform an impressive trick with a ranged weapon attack.
|
Adventurer's Guide
|
Blindshot
|
1
|
3rd degree
|
Biting Zephyr
|
Bonus Action
|
Attack hidden targets without disadvantage.
|
Adventurer's Guide
|
Missile Volley
|
2
|
3rd degree
|
Biting Zephyr
|
Action
|
Attack a group of creatures within 10 feet of a focal point.
|
Adventurer's Guide
|
Ricochet
|
2
|
3rd degree
|
Biting Zephyr
|
Bonus Action
|
Ignore your target’s cover with a ranged attack.
|
Adventurer's Guide
|
Dive For Cover
|
2
|
4th degree
|
Biting Zephyr
|
Reaction
|
Use your reaction to take cover behind a creature or object when a ranged attack misses you.
|
Adventurer's Guide
|
Heartseeker
|
2
|
4th degree
|
Biting Zephyr
|
Action
|
Aim for and exploit a foe’s weak spot with a dangerous shot.
|
Adventurer's Guide
|
Mundane Missile Stance
|
2
|
4th degree
|
Biting Zephyr
|
Bonus Action (Stance)
|
Give nearly any weapon the thrown property.
|
Adventurer's Guide
|
Hear the Wind
|
3
|
5th degree
|
Biting Zephyr
|
Bonus Action
|
Concentrate on what you can hear to see what cannot be seen and deftly evade attacks.
|
Adventurer's Guide
|
Horizon Shot
|
3
|
5th degree
|
Biting Zephyr
|
Bonus Action
|
Use a ranged weapon to attack to shoot a creature from as far away as you can see.
|
Adventurer's Guide
|
Catch Your Breath
|
2
|
1st degree
|
Adamant Mountain
|
Bonus Action
|
Pause to regain hit points.
|
Adventurer's Guide
|
Cleaving Swing
|
2
|
1st degree
|
Adamant Mountain
|
Reaction
|
Cleaving Swing
|
Adventurer's Guide
|
Heavy Stance
|
1
|
1st degree
|
Adamant Mountain
|
Bonus Action (Stance)
|
Gain an expertise die on Athletics checks and saving throws against combat maneuvers, and reduce difficult terrain.
|
Adventurer's Guide
|
Lean Into It
|
2
|
1st degree
|
Adamant Mountain
|
Action
|
Knock your target prone when you hit with a melee attack.
|
Adventurer's Guide
|
Reactive Knockdown
|
1
|
2nd degree
|
Adamant Mountain
|
Reaction
|
Trip your foe as an opportunity attack.
|
Adventurer's Guide
|
Shrug It Off
|
2
|
2nd degree
|
Adamant Mountain
|
Reaction
|
Use your reaction to avoid being frightened, poisoned, or stunned.
|
Adventurer's Guide
|
Warding Wield
|
1
|
2nd degree
|
Adamant Mountain
|
Bonus Action
|
Increase your AC by 2 for one round.
|
Adventurer's Guide
|
Battering Strike
|
1
|
3rd degree
|
Adamant Mountain
|
Reaction
|
Knock your opponent’s weapon flying.
|
Adventurer's Guide
|
Crushing Blow
|
2
|
3rd degree
|
Adamant Mountain
|
Action
|
Paralyze your opponent with a heavy weapon.
|
Adventurer's Guide
|