Stinking Cloud
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3rd
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Conjuration
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Arcane, Poison
|
Make a thick, noxious cloud that leaves foes retching and unable to act.
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Adventurer's Guide
|
Sporesight
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7th
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Evocation
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Nature, Obscurement, Senses
|
Create a 50-foot radius cloud of spores that allow you to see everything in the area.
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Adventurer's Guide
|
Spiritual Weapon
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2nd
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Evocation
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Attack, Divine, Force
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Conjure a floating, incandescent weapon to attack enemies with a bonus action.
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Adventurer's Guide
|
Spirit Guardians
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3rd
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Conjuration
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Divine, Necrotic, Radiant
|
Spectral spirits surround you, damaging and slowing enemies in the area.
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Adventurer's Guide
|
Spike Growth
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2nd
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Transmutation
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Nature, Terrain
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Create damaging difficult terrain by filling an area with sharp thorns and stones.
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Adventurer's Guide
|
Spider Climb
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2nd
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Transmutation
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Arcane, Movement, Utility
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Give a creature the ability to walk on walls or ceilings, hands free.
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Adventurer's Guide
|
Speak with Plants
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3rd
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Transmutation
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Communication, Nature, Plants, Utility
|
Awaken nearby plants, bestowing intelligence and animation.
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Adventurer's Guide
|
Speak with Dead
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|
3rd
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Necromancy
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Communication, Divine, Knowledge, Utility
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Call forth memories from a corpse, compelling it to answer questions.
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Adventurer's Guide
|
Protection from Energy
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2nd
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Abjuration
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Arcane, Divine, Protection
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Grant a creature resistance to one damage type of your choice.
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Adventurer's Guide
|
Spare the Dying
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Cantrip
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Necromancy
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Divine, Healing
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Stabilize a dying creature with a jolt of healing energy.
|
Adventurer's Guide
|
Soulwrought Fists
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|
2nd
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Transmutation
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Enhancement, Transformation, Unarmed, Weaponry
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Harden a creature’s hands with inner power, turning dexterous fingers into magical iron cudgels.
|
Adventurer's Guide
|
Slow
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|
3rd
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Transmutation
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Arcane, Movement, Negation, Time
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Slow time for 6 creatures, making them sluggish and vulnerable.
|
Adventurer's Guide
|
Sleet Storm
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|
2nd
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Conjuration
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Cold, Nature, Terrain, Weather
|
Conjure a magical storm of freezing rain and sleet that hampers creatures caught in it.
|
Adventurer's Guide
|
Sleep
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1st
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Enchantment
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Arcane, Compulsion
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Cause enemies to fall into a magical slumber.
|
Adventurer's Guide
|
Simulacrum
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|
7th
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Illusion
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Arcane, Transformation
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Create a copy of a creature
|
Adventurer's Guide
|
Silent Image
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|
1st
|
Illusion
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Arcane, Senses
|
Create an illusion that can move but has no other sensory details.
|
Adventurer's Guide
|
Prestidigitation
|
|
Cantrip
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Transmutation
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Arcane, Utility
|
Perform various minor magical tricks.
|
Adventurer's Guide
|
Shocking Grasp
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|
Cantrip
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Evocation
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Affliction, Arcane, Attack, Lightning
|
Deal lightning damage to a creature within reach.
|
Adventurer's Guide
|
Shillelagh
|
|
Cantrip
|
Transmutation
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Nature, Transformation, Weaponry
|
Imbue your staff or club with magical essence.
|
Adventurer's Guide
|
Shield of Faith
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|
1st
|
Abjuration
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Divine, Protection
|
Bestow holy protection upon a creature.
|
Adventurer's Guide
|
Shield
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|
1st
|
Abjuration
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Arcane, Protection
|
Create a temporary barrier of arcane energy around yourself.
|
Adventurer's Guide
|
Shattering Barrage
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|
2nd
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Evocation
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Air, Terrain
|
Hurl orbs of jagged broken glass at up to 3 creatures.
|
Adventurer's Guide
|
Shatter
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|
2nd
|
Evocation
|
Arcane, Sound, Thunder
|
Create a painful ringing sound that damages all creatures and objects in an area.
|
Adventurer's Guide
|
Shapechange
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|
9th
|
Transmutation
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Arcane, Nature, Shapechanging
|
Take on the form of another creature.
|
Adventurer's Guide
|
Sequester
|
|
7th
|
Transmutation
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Arcane, Obscurement, Utility
|
Place a willing creature in suspended animation and hide them away.
|
Adventurer's Guide
|
Sending
|
|
3rd
|
Evocation
|
Arcane, Communication, Divine
|
Send a short message to another creature, no matter their location.
|
Adventurer's Guide
|
Seeming
|
|
5th
|
Illusion
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Arcane, Obscurement, Utility
|
Craft an illusory appearance for as many creatures as you choose.
|
Adventurer's Guide
|
See Invisibility
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|
2nd
|
Divination
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Arcane, Enhancement, Senses
|
See invisible creatures and objects.
|
Adventurer's Guide
|
Seed Bomb
|
|
2nd
|
Conjuration
|
Nature, Weaponry
|
Conjure 4 seeds and imbue them with a variety of explosive effects.
|
Adventurer's Guide
|
Secret Chest
|
|
4th
|
Conjuration
|
Arcane, Planar, Utility
|
Hide a storage chest in the Ethereal Plane and recall it at will.
|
Adventurer's Guide
|
Searing Equation
|
|
1st
|
Enchantment
|
Affliction, Law, Psychic
|
Whisper an alien equation that injures the minds of creatures and deafens them.
|
Adventurer's Guide
|
Scrying
|
|
5th
|
Divination
|
Arcane, Divine, Nature, Scrying
|
Observe a creature on the same plane of existence as you.
|
Adventurer's Guide
|
Scorching Ray
|
|
2nd
|
Evocation
|
Arcane, Attack, Fire
|
Shoot rays of fire damage able to target multiple creatures.
|
Adventurer's Guide
|
Sanctuary
|
|
1st
|
Abjuration
|
Divine, Protection
|
Guard one creature against attacks.
|
Adventurer's Guide
|
Sacred Flame
|
|
Cantrip
|
Evocation
|
Attack, Divine, Radiant
|
Use radiant energy to scorch an enemy.
|
Adventurer's Guide
|
Rope Trick
|
|
2nd
|
Transmutation
|
Arcane, Planar, Utility
|
Create a pocket dimension at the end of a suspended rope.
|
Adventurer's Guide
|
Revivify
|
|
3rd
|
Necromancy
|
Divine, Healing
|
Return a creature to life who has been dead for less than a minute.
|
Adventurer's Guide
|
Reverse Gravity
|
|
7th
|
Transmutation
|
Arcane
|
Reverse the gravity of a specific area.
|
Adventurer's Guide
|
Resurrection
|
|
7th
|
Necromancy
|
Divine, Healing
|
Return a long-dead creature to life.
|
Adventurer's Guide
|
Resistance
|
|
Cantrip
|
Abjuration
|
Nature, Protection
|
Give a creature a bonus against one saving throw.
|
Adventurer's Guide
|
Resilient Sphere
|
|
4th
|
Evocation
|
Arcane, Protection
|
Create an impenetrable sphere of energy around a creature.
|
Adventurer's Guide
|
Remove Curse
|
|
3rd
|
Abjuration
|
Arcane, Divine, Negation
|
Remove all curses from a creature.
|
Adventurer's Guide
|
Reincarnate
|
|
5th
|
Transmutation
|
Healing, Nature, Transformation
|
Create a new body for a recently dead humanoid.
|
Adventurer's Guide
|
Regenerate
|
|
7th
|
Transmutation
|
Divine, Healing, Nature
|
Cause a creature to heal itself over time and can regrow lost limbs.
|
Adventurer's Guide
|
Ray of Frost
|
|
Cantrip
|
Evocation
|
Arcane, Cold, Movement
|
Shoot a ray of cold damage that slows a creature.
|
Adventurer's Guide
|
Ray of Enfeeblement
|
|
2nd
|
Necromancy
|
Arcane, Necrotic
|
Shoot a ray of necrotic damage that weakens a creature.
|
Adventurer's Guide
|
Raise Hell
|
|
9th
|
Transmutation
|
Evil, Law, Terrain
|
Transform the land around you into a blasted hellscape.
|
Adventurer's Guide
|
Raise Dead
|
|
5th
|
Necromancy
|
Divine, Healing
|
Return a recently-dead creature to life.
|
Adventurer's Guide
|
Rage of the Meek
|
|
4th
|
Transmutation
|
Force, Protection
|
Become a fearsome arcane-empowered warrior.
|
Adventurer's Guide
|
Protection from Evil and Good
|
|
1st
|
Abjuration
|
Arcane, Divine, Protection
|
Protect a creature from certain creature types.
|
Adventurer's Guide
|