Darkstalkers
|
3
|
5th degree
|
Eldritch Blackguard
|
Other
|
You draw forth the unquiet dead and force them to your bidding.
|
Gate Pass Gazette
|
Purge Magic
|
1
|
1st degree
|
Tempered Iron
|
Reaction
|
Make a melee attack against an enemy casting a spell.
|
Adventurer's Guide
|
Unyielding
|
3
|
5th degree
|
Adamant Mountain
|
Reaction
|
Heal yourself when reduced to 0 hit points.
|
Adventurer's Guide
|
Countershot
|
1
|
2nd degree
|
Biting Zephyr
|
Reaction
|
Shoot a missile out of the air.
|
Adventurer's Guide
|
Gut Strike
|
3
|
3rd degree
|
Tooth and Claw
|
Reaction
|
Strike your enemy and cause fatigue.
|
Adventurer's Guide
|
Primal Intercept
|
2
|
2nd degree
|
Tooth and Claw
|
Reaction
|
Attack a creature which grapples you.
|
Adventurer's Guide
|
Disrupting Charge
|
2
|
4th degree
|
Tempered Iron
|
Reaction
|
Dart up to an opponent casting a spell and strike them, possibly disrupting the magic.
|
Adventurer's Guide
|
Unbreakable
|
3
|
3rd degree
|
Adamant Mountain
|
Reaction
|
Defy death.
|
Adventurer's Guide
|
Dive For Cover
|
2
|
4th degree
|
Biting Zephyr
|
Reaction
|
Use your reaction to take cover behind a creature or object when a ranged attack misses you.
|
Adventurer's Guide
|
Ride Enemy
|
2
|
1st degree
|
Tooth and Claw
|
Reaction
|
Jump onto a larger creature.
|
Adventurer's Guide
|
Shrug It Off
|
2
|
2nd degree
|
Adamant Mountain
|
Reaction
|
Use your reaction to avoid being frightened, poisoned, or stunned.
|
Adventurer's Guide
|
Spur Mount
|
1
|
2nd degree
|
Spirited Steed
|
Reaction
|
Grant advantage to your mount’s ability checks and saving throws.
|
Adventurer's Guide
|
Faith Within
|
1
|
2nd degree
|
Tempered Iron
|
Reaction
|
Reroll a saving throw when charmed, frightened, poisoned, or stunned.
|
Adventurer's Guide
|
Defy Magic
|
2
|
3rd degree
|
Tempered Iron
|
Reaction
|
Make a spellcaster miss you with its spell attack.
|
Adventurer's Guide
|
Battering Strike
|
1
|
3rd degree
|
Adamant Mountain
|
Reaction
|
Knock your opponent’s weapon flying.
|
Adventurer's Guide
|
Reactive Knockdown
|
1
|
2nd degree
|
Adamant Mountain
|
Reaction
|
Trip your foe as an opportunity attack.
|
Adventurer's Guide
|
Wounded Animal Gambit
|
3
|
5th degree
|
Tooth and Claw
|
Reaction
|
Pretend to die and then strike when an opponent makes themself vulnerable.
|
Adventurer's Guide
|
Dangerous Signature
|
1
|
1st degree
|
Unending Wheel
|
Reaction
|
Cut a symbol into your target in order to frighten it.
|
Adventurer's Guide
|
Wild Swing
|
1
|
4th degree
|
Adamant Mountain
|
Reaction
|
Turn a miss with a heavy weapon into an attack against a different target.
|
Adventurer's Guide
|
Spell Shattering Strike
|
2
|
4th degree
|
Tempered Iron
|
Reaction
|
Disrupt an enemy’s spellcasting and fray the magic to disorient them as well.
|
Adventurer's Guide
|
Mistaken Opportunity
|
2
|
4th degree
|
Unending Wheel
|
Reaction
|
Use a reaction to turn a strike that misses into an attack against a different opponent.
|
Adventurer's Guide
|
Prodigious Leap
|
3
|
4th degree
|
Spirited Steed
|
Reaction
|
Use a reaction and spur your mount to jump impossible distances.
|
Adventurer's Guide
|
Burning Embers of Faith
|
3
|
5th degree
|
Tempered Iron
|
Reaction
|
Use a reaction when you would be reduced to 0 hit points to heal yourself.
|
Adventurer's Guide
|
Expert Sidestep
|
2
|
3rd degree
|
Unending Wheel
|
Reaction
|
Gain an AC bonus when you are hit.
|
Adventurer's Guide
|
Cleaving Swing
|
2
|
1st degree
|
Adamant Mountain
|
Reaction
|
Cleaving Swing
|
Adventurer's Guide
|
Break Spell
|
2
|
3rd degree
|
Tempered Iron
|
Reaction
|
Make a melee attack against an enemy casting a spell.
|
Adventurer's Guide
|
Deflect Strike
|
1
|
2nd degree
|
Unending Wheel
|
Reaction
|
Reduce damage from an attack.
|
Adventurer's Guide
|
Unstoppable
|
3
|
3rd degree
|
Adamant Mountain
|
Reaction
|
Prevent yourself from being paralyzed, petrified, or stunned.
|
Adventurer's Guide
|
Victory Pose
|
1
|
1st degree
|
Unending Wheel
|
Reaction
|
Grant allies advantage on death saving throws when you score a critical hit.
|
Adventurer's Guide
|
Quickdraw
|
2
|
2nd degree
|
Biting Zephyr
|
Reaction
|
Use your reaction to draw a weapon and make a ranged attack when initiative is rolled.
|
Adventurer's Guide
|