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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Sort descending Tradition Action Type Summary Source
Just A Giggle 3 3rd degree Comedic Jabs Action The perfect joke can even incapacitate your direst enemies Gate Pass Gazette
Douse 1 3rd degree Mist and Shade Bonus Action Dash a container of liquid over a nearby foe. Adventurer's Guide
Feinting Strike 2 3rd degree Mist and Shade Action Use a Sleight of Hand check as your attack bonus. Adventurer's Guide
Pickpocket 1 3rd degree Mist and Shade Reaction Use your reaction to make a Sleight of Hand check. Adventurer's Guide
Rolling With The Punches 3 3rd degree Comedic Jabs Bonus Action (Stance) Pain is easier to bear when you can laugh it off. Gate Pass Gazette
Reactive Ward 1-3 3rd degree Arcane Knight Reaction At the sight of incoming danger, you briefly call up a warding shield around yourself and nearby allies. Gate Pass Gazette
Arcane Dismissal 2 3rd degree Arcane Knight Action With a violent arc of your weapon you batter your foes away like pieces across the chessboard. Gate Pass Gazette
Disarming Counter 2 3rd degree Rapid Current Reaction Your enemy drops their weapon when they miss you. Adventurer's Guide
Whirlwind Strike 2 3rd degree Rapid Current Bonus Action Attack all creatures adjacent to you. Adventurer's Guide
Rapid Strike 2 3rd degree Rapid Current Action Make an additional attack against a creature you have hit. Adventurer's Guide
Howl of Challenge 2 3rd degree Beast Unity Bonus Action The fierce cry of your animal companion draws enemies to battle. Gate Pass Gazette
Quick Switch 2 3rd degree Beast Unity Reaction Your animal companion knows how to shuffle itself around the battlefield to better protect and position its allies—or put other creatures in a worse position. Gate Pass Gazette
Warning Cry 2 3rd degree Beast Unity Reaction You issue a warning to your animal companion, heightening its defenses. Gate Pass Gazette
Any Weapon Stance 1 4th degree Unending Wheel Bonus Action (Stance) Focusing on your in depth training with certain weaponry gives you proficiency with all weapons. Adventurer's Guide
Mistaken Opportunity 2 4th degree Unending Wheel Reaction Use a reaction to turn a strike that misses into an attack against a different opponent. Adventurer's Guide
Wind Strike 3 4th degree Unending Wheel Action Make a strike so superb that the wake it cuts through the air damages an enemy beyond your reach. Adventurer's Guide
Flame Burst 2 4th degree Arcane Knight Reaction With a broad slash of your weapon you conjure forth flames that flicker threateningly. Gate Pass Gazette
Disrupting Charge 2 4th degree Tempered Iron Reaction Dart up to an opponent casting a spell and strike them, possibly disrupting the magic. Adventurer's Guide
Spell Shattering Strike 2 4th degree Tempered Iron Reaction Disrupt an enemy’s spellcasting and fray the magic to disorient them as well. Adventurer's Guide
Stand Tall Stance 1 4th degree Adamant Mountain Bonus Action (Stance) Be bigger than you really are. Adventurer's Guide
Heartseeker 2 4th degree Biting Zephyr Action Aim for and exploit a foe’s weak spot with a dangerous shot. Adventurer's Guide
Mundane Missile Stance 2 4th degree Biting Zephyr Bonus Action (Stance) Give nearly any weapon the thrown property. Adventurer's Guide
Bodyguard 3 4th degree Sanguine Knot Reaction Take a hit for an ally and reduce the damage it inflicts on you. Adventurer's Guide
Brotherhood Stance 3 4th degree Sanguine Knot Bonus Action (Stance) Take the Help action whenever you hit with a melee weapon attack. Adventurer's Guide
Doubletime 2 4th degree Sanguine Knot Action You and up to 3 allies can disengage and move their Speed. Adventurer's Guide
Dashing Razor 1 4th degree Razor’s Edge Action Charge forward to strike an enemy and feed off of the adrenaline from hitting, increasing your Speed. Adventurer's Guide
Perfect Edge Stance 2 4th degree Razor’s Edge Bonus Action (Stance) Focus on making your strikes as devastating as possible, increasing how often you score a critical hit. Adventurer's Guide
Sharpened Awareness 3 4th degree Razor’s Edge Reaction Use a reaction when attacked to evade by relying on your Perception, gaining an edge on your attacker with a successful dodge. Adventurer's Guide
Deathgrip 3 4th degree Eldritch Blackguard Action A phantasmal force manifests around your weapon, waiting to wrap itself around a foe. Gate Pass Gazette
Grasping Gauntlet 3 4th degree Arcane Knight Action Balling your hand into a fist, you speak a word of power and conjure a large, translucent gauntlet that seizes up your enemy. Gate Pass Gazette

Pagination