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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Sort ascending Tradition Action Type Summary Source
Grab On None Basic maneuver None Action Jump onto a creature's back. Adventurer's Guide
Disarm None Basic maneuver None Action Knock your target's weapon from their grasp. Adventurer's Guide
Grapple None Basic maneuver None Action Grab or wrestle a creature. Adventurer's Guide
Knockdown None Basic maneuver None Action Trip or push a creature down. Adventurer's Guide
Overrun None Basic maneuver None Action Force your way through a hostile creature's space. Adventurer's Guide
Shove None Basic maneuver None Action Push a creature away. Adventurer's Guide
Tidal Parry 2 5th degree Rapid Current Reaction Use a reaction when hit with an attack to possibly turn it into a miss. Adventurer's Guide
Heightened Concentration 3 5th degree Razor’s Edge Reaction Use a reaction to retain concentration when you would otherwise lose it. Adventurer's Guide
Strike from Below 3 5th degree Beast Unity Bonus Action Flying creatures once posed a distinct threat to grounded creatures—until now Gate Pass Gazette
Reassuring Pat 3 5th degree Spirited Steed Reaction Encourage your mount and restore some of its hit points. Adventurer's Guide
Horizon Shot 3 5th degree Biting Zephyr Bonus Action Use a ranged weapon to attack to shoot a creature from as far away as you can see. Adventurer's Guide
Branding Steel 3 5th degree Tempered Iron Bonus Action Brand a foe to make it reticent to approach or attack you. Adventurer's Guide
Fortifying Reassurance 3 5th degree Beast Unity Reaction Your animal companion takes heart from your reassuring words. Gate Pass Gazette
Burning Embers of Faith 3 5th degree Tempered Iron Reaction Use a reaction when you would be reduced to 0 hit points to heal yourself. Adventurer's Guide
Tsunami Dash 3 5th degree Rapid Current Action Flow past your enemies and deliver a strike against each of them. Adventurer's Guide
Wheeling Charge 3 5th degree Spirited Steed Action Caper about an enemy and rain down attacks from atop your mount, circling back with every strike. Adventurer's Guide
United We Stand 3 5th degree Sanguine Knot Action Fall upon an enemy in concert with your allies and make their attacks more effective with every blow struck. Adventurer's Guide
Perfect Assault 3 5th degree Unending Wheel Action Exhaust your exertion pool to transform all of your attacks into combat maneuvers. Adventurer's Guide
Heart of the Sword 3 5th degree Unending Wheel Bonus Action Focusing on your training with a weapon, you make your attacks more devastating and ignore an enemy’s defenses. Adventurer's Guide
Pilfer Object 3 5th degree Mist and Shade Reaction Move next to an enemy about to use an item and take it from their hands. Adventurer's Guide
Armor Lock 3 5th degree Mist and Shade Action Use an enemy’s armor against them, paralyzing them. Adventurer's Guide
Death Blow 3 5th degree Razor’s Edge Action Make an attack that critically hits and possibly even incapacitates your opponent. Adventurer's Guide
Blinding Strikes 3 5th degree Mirror’s Glint Action Deprive your opponents of any ability to see, whether with their eyes or otherwise. Adventurer's Guide
World-Shaking Strike 3 5th degree Adamant Mountain Action Create a massive shockwave by striking the ground with a heavy weapon. Adventurer's Guide
Unyielding 3 5th degree Adamant Mountain Reaction Heal yourself when reduced to 0 hit points. Adventurer's Guide
Rallying Cry 3 5th degree Sanguine Knot Reaction Use a reaction to inspire an ally to fight onward when they take a hit. Adventurer's Guide
Reflect Attack 3 5th degree Mirror’s Glint Reaction Use a reaction to turn an attacker’s strike back upon them. Adventurer's Guide
To The Death 4 5th degree Gallant Heart Bonus Action A duel is not fittingly dramatic without the proper stakes. You lock blades with a worthy foe, and fight to the bitter end. To the winner goes the glory. Gate Pass Gazette
Furious Barrage 3 5th degree Tooth and Claw Action Make a frenetic series of attacks until one of your strikes misses. Adventurer's Guide
Wounded Animal Gambit 3 5th degree Tooth and Claw Reaction Pretend to die and then strike when an opponent makes themself vulnerable. Adventurer's Guide

Pagination