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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Sort ascending Tradition Action Type Summary Source
Break Spell 2 3rd degree Tempered Iron Reaction Make a melee attack against an enemy casting a spell. Adventurer's Guide
Defy Magic 2 3rd degree Tempered Iron Reaction Make a spellcaster miss you with its spell attack. Adventurer's Guide
Dispelling Assault 2 3rd degree Tempered Iron Action Your attacks are critical hits on rolls of 19–20 and they end spells. Adventurer's Guide
Pickpocket 1 3rd degree Mist and Shade Reaction Use your reaction to make a Sleight of Hand check. Adventurer's Guide
Feinting Strike 2 3rd degree Mist and Shade Action Use a Sleight of Hand check as your attack bonus. Adventurer's Guide
Partner Fall 2 3rd degree Comedic Jabs Reaction Nothing impresses like taking somebody down with you Gate Pass Gazette
Battering Strike 1 3rd degree Adamant Mountain Reaction Knock your opponent’s weapon flying. Adventurer's Guide
Crushing Blow 2 3rd degree Adamant Mountain Action Paralyze your opponent with a heavy weapon. Adventurer's Guide
Unbreakable 3 3rd degree Adamant Mountain Reaction Defy death. Adventurer's Guide
Unstoppable 3 3rd degree Adamant Mountain Reaction Prevent yourself from being paralyzed, petrified, or stunned. Adventurer's Guide
Quick Switch 2 3rd degree Beast Unity Reaction Your animal companion knows how to shuffle itself around the battlefield to better protect and position its allies—or put other creatures in a worse position. Gate Pass Gazette
Howl of Challenge 2 3rd degree Beast Unity Bonus Action The fierce cry of your animal companion draws enemies to battle. Gate Pass Gazette
Launched Strike 2 3rd degree Spirited Steed Action Leap from your mount to score a critical hit against an enemy. Adventurer's Guide
Sacrifice Mount 2 3rd degree Spirited Steed Reaction Make your mount the target of an attack. Adventurer's Guide
Ricochet 2 3rd degree Biting Zephyr Bonus Action Ignore your target’s cover with a ranged attack. Adventurer's Guide
Saddled Blows 3 3rd degree Spirited Steed Action On a hit, make your target confused, prone, or slowed. Adventurer's Guide
Douse 1 3rd degree Mist and Shade Bonus Action Dash a container of liquid over a nearby foe. Adventurer's Guide
Arcane Dismissal 2 3rd degree Arcane Knight Action With a violent arc of your weapon you batter your foes away like pieces across the chessboard. Gate Pass Gazette
Whirlwind Strike 2 3rd degree Rapid Current Bonus Action Attack all creatures adjacent to you. Adventurer's Guide
Disarming Counter 2 3rd degree Rapid Current Reaction Your enemy drops their weapon when they miss you. Adventurer's Guide
Follow-Up Topple 2 3rd degree Sanguine Knot Reaction Attack a creature an ally has attacked to knock it prone. Adventurer's Guide
Hurl Ally 3 3rd degree Sanguine Knot Bonus Action Throw a smaller ally at a creature within 20 feet. Adventurer's Guide
Look At Me! 2 3rd degree Sanguine Knot Action Turn your weapon attacks into distractions that allow allies to move through the battlefield more freely. Adventurer's Guide
Life Drinker 2 3rd degree Eldritch Blackguard Action With a baleful word and a vicious strike you draw the very lifeforce from your target. Gate Pass Gazette
Mistfade Retreat 2 3rd degree Eldritch Blackguard Reaction As your foe’s deadly attack falls upon you, your form becomes mist and shadow. Gate Pass Gazette
Groundshatter 3 3rd degree Arcane Knight Action With a mighty swing, you strike the ground and unleash a powerful burst of energy. Gate Pass Gazette
Old Pal 1 3rd degree Comedic Jabs Bonus Action putting on a friendly face and sidling up to an enemy thirsting for your blood is just unexpected enough to work. Gate Pass Gazette
Just A Giggle 3 3rd degree Comedic Jabs Action The perfect joke can even incapacitate your direst enemies Gate Pass Gazette
Drive Back 2 3rd degree Razor’s Edge Action Push your foe 10 feet on a hit. Adventurer's Guide
Instinctive Counterattack 2 3rd degree Razor’s Edge Reaction Use a reaction to make a melee attack. Adventurer's Guide

Pagination